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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Effects/Tlight_g1.rs
subshader "Tlight_g1_Material0" "StandardMesh/Default"
{
lighting false;
transparent true;
blendSrc sourceAlpha;
blendDest one;
depthWrite false;
alphaTestRef 0.6;
texture "texture/Effects/tracklight_sb";
}
subshader "Tlight_g1_Material1" "StandardMesh/Default"
{
lighting false;
transparent true;
blendSrc sourceAlpha;
blendDest one;
depthWrite false;
alphaTestRef 0.3;
texture "texture/Effects/tracklight_si";
}
{
lighting false;
transparent true;
blendSrc sourceAlpha;
blendDest one;
depthWrite false;
alphaTestRef 0.6;
texture "texture/Effects/tracklight_sb";
}
subshader "Tlight_g1_Material1" "StandardMesh/Default"
{
lighting false;
transparent true;
blendSrc sourceAlpha;
blendDest one;
depthWrite false;
alphaTestRef 0.3;
texture "texture/Effects/tracklight_si";
}