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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Effects/Tlight_r2.rs
subshader "Tlight_r2_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   blendSrc sourceAlpha;
   blendDest one;
   alphaTestRef 0.6;
   texture "texture/Effects/tracklight_s";
}

subshader "Tlight_r2_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   blendSrc sourceAlpha;
   blendDest one;
   alphaTestRef 0.3;
   texture "texture/Effects/tracklight_si";
}

subshader "Tlight_r2_Material2" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   blendSrc sourceAlpha;
   blendDest one;
   alphaTestRef 0.6;
   texture "texture/Effects/tracklight_s";
}