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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Effects/Tlight_r3.rs
subshader "Tlight_r3_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.6;
texture "texture/Effects/tracklight_s";
}
subshader "Tlight_r3_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.3;
texture "texture/Effects/tracklight_si";
}
subshader "Tlight_r3_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.6;
texture "texture/Effects/tracklight_s";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.6;
texture "texture/Effects/tracklight_s";
}
subshader "Tlight_r3_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.3;
texture "texture/Effects/tracklight_si";
}
subshader "Tlight_r3_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.6;
texture "texture/Effects/tracklight_s";
}