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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/Effects/tracklight_m1.rs
subshader "tracklight_m1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0 0 0;
   materialSpecularPower 12.5;
   transparent true;
   blendSrc sourceAlpha;
   blendDest one;
   twosided true;
   texture "texture/Effects/tracklight_o";
}