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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/MOVE_FILES/Big_Bomb_M1.rs
subshader "Small_Bomb_M1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   blendSrc sourceAlpha;
   blendDest one;
   texture "texture/Weapons/tiebomb";
}