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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/MOVE_FILES/Big_Bomb_M1.rs
subshader "Small_Bomb_M1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
transparent true;
twosided true;
blendSrc sourceAlpha;
blendDest one;
texture "texture/Weapons/tiebomb";
}
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
transparent true;
twosided true;
blendSrc sourceAlpha;
blendDest one;
texture "texture/Weapons/tiebomb";
}