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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/flagbase_m1.rs
subshader "flagbase_m1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/flagbeam";
}
subshader "flagbase_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 4.0;
envmap true;
texture "texture/flagbase";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/flagbeam";
}
subshader "flagbase_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 4.0;
envmap true;
texture "texture/flagbase";
}