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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/flagbase_m1.rs
subshader "flagbase_m1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
depthWrite false;
   alphaTestRef 0.7;
   texture "texture/flagbeam";
}

subshader "flagbase_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   materialSpecular 0.5 0.5 0.5;
   materialSpecularPower 4.0;
   envmap true;
   texture "texture/flagbase";
}