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archives/bf1942/levels/mappack/flushed_away.rfa
bf1942/levels/Flushed_Away/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Flushed_Away\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.231373/0.074510/0.074510
renderer.ambientColor 0.031373/0.031373/0.031373
renderer.diffuseColor 0.286275/0.239216/0.156863
renderer.specularColor 0.192157/0.058824/0.058824
renderer.vertexFogEnable 0
renderer.fogColorVec 0.709804/0.737255/0.784314
renderer.animatedMeshAmbientColor 0.15


textureManager.alternativePath bf1942/levels/Flushed_Away/Textures/

shadow.shadowColor 0.600000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 9000
renderer.fogend 10000

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 RedPirate
game.setKit 1 0 RedPirate_Scout
game.setKit 1 1 RedPirate_Assault
game.setKit 1 2 RedPirate_AT
game.setKit 1 3 RedPirate_Medic
game.setKit 1 4 RedPirate_Engineer

game.setTeamSkin 2 BluePirate
game.setKit 2 0 BluePirate_Scout
game.setKit 2 1 BluePirate_Assault
game.setKit 2 2 BluePirate_AT
game.setKit 2 3 BluePirate_Medic
game.setKit 2 4 BluePirate_Engineer


game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.1/0.1/0.1

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 0.498039/0.498039/0.498039
water.waterAlphaDepth 3.000000
water.waterShallowAlpha 0.100000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 403.614319/97.716942/643.601868
game.setBeforeSpawnCameraPosition 2 403.614319/97.716942/643.601868