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archives/bf1942/levels/mappack/flushed_away.rfa
bf1942/levels/Flushed_Away/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = pirates\levels\flushed_away\Textures\env_flushed_away_04.dds NegativeX = pirates\levels\flushed_away\Textures\env_flushed_away_02.dds PositiveY = pirates\levels\flushed_away\Textures\env_flushed_away_05.dds NegativeY = pirates\levels\flushed_away\Textures\env_flushed_away_06.dds PositiveZ = pirates\levels\flushed_away\Textures\env_flushed_away_03.dds NegativeZ = pirates\levels\flushed_away\Textures\env_flushed_away_01.dds