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archives/bf1942/levels/mappack/timberment.rfa
bf1942/levels/timberment/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create JPBase
Object.absolutePosition 431.52/95.59/528.66
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 619.60/98.08/529.18
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 431.52/95.59/528.66
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 619.60/98.08/529.18
Object.rotation 0/0/0
endIf