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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\Escape_from_Leyte\Textures\ENVMAP_G_.rcm

renderer.globalAmbientColor 0.112/0.096/0.088
renderer.ambientColor 0.152/0.136/0.16
renderer.diffuseColor 0.864/0.83/0.691
renderer.specularColor 0.5/0.5/0.5
renderer.animatedMeshAmbientColor 0.3

renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.setFogColorVec 0.906/0.953/0.957
textureManager.alternativePath Texture/Special_skys/battleofkursk
textureManager.alternativePath Texture/GENERAL_US_NAVY
textureManager.alternativePath Texture/SPECIAL_US_PACIFIC_1944_SPRING
textureManager.alternativePath Texture/GENERAL_US_PACIFIC
textureManager.alternativePath Texture/GENERAL_JAP_NAVY
textureManager.alternativePath Texture/SPECIAL_JAP_PACIFIC_1943_SPRING
textureManager.alternativePath Texture/SPECIAL_JAP_PACIFIC_1939_SPRING
textureManager.alternativePath Texture/GambierBay
textureManager.alternativePath Texture/Envmap

shadow.shadowColor 0.6

Game.setViewDistance 2000
Game.spawnPlayers 1
renderer.fogStart 100
renderer.fogEnd 2000

Physics.airDensityZeroAtHeight 2000

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 TurboWrenchJapaneseSoldier
game.setKit 1 0 1Jap_IJNPilot
game.setKit 1 1 2Jap_IJNPilot
game.setKit 1 2 3Jap_IJNPilot
game.setKit 1 3 4Jap_IJNSeaman
game.setKit 1 4 5Jap_IJNSeaman

game.setTeamSkin 2 TurboWrenchUSSoldier
game.setKit 2 0 1USN_Pilot
game.setKit 2 1 2USN_Pilot
game.setKit 2 2 3USN_Pilot
game.setKit 2 3 4USN_Seaman
game.setKit 2 4 5USN_Seaman

game.setActiveCombatArea 0 0 8192 8192

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap18
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -0.3/-0.9
water.scrollDirection2 -0.9/-0.3
water.specularColor 0.75/0.73/0.78
water.scrollLayer1 0.06
water.scrollLayer2 0.06
water.scrollNormalmap 0.01
water.specularStreakFactor 0.0000001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.0625
water.lightDirection 1.0/0.1/-1.0

water.waterColorDepth 80
water.envmapcolor 1.0/1.0/1.0
water.deepColor 0.1216/0.2353/0.3922
water.waterAlphaDepth 63

run Sounds/Environment
run Objects/Objects

game.setBeforeSpawnCameraPosition 1 500/100/500
game.setBeforeSpawnCameraPosition 2 500/100/500