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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Init/Terrain.con
GeometryTemplate.create PatchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\Escape_from_Leyte\Heightmap
GeometryTemplate.materialMap bf1942\levels\Escape_from_Leyte\Materialmap
GeometryTemplate.materialSize 1024
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 8192
GeometryTemplate.yScale 0.1
GeometryTemplate.texBaseName bf1942\levels\Escape_from_Leyte\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Escape_from_Leyte\Textures\Detail
GeometryTemplate.waterLevel 75
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 50
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 8192
Terrain.ShadowAmbient 62/47/79
Terrain.ShadowBorderFadeTime 0.25
Terrain.ShadowSamplingCullY 15
GeometryTemplate.file bf1942\levels\Escape_from_Leyte\Heightmap
GeometryTemplate.materialMap bf1942\levels\Escape_from_Leyte\Materialmap
GeometryTemplate.materialSize 1024
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 8192
GeometryTemplate.yScale 0.1
GeometryTemplate.texBaseName bf1942\levels\Escape_from_Leyte\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Escape_from_Leyte\Textures\Detail
GeometryTemplate.waterLevel 75
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 50
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 8192
Terrain.ShadowAmbient 62/47/79
Terrain.ShadowBorderFadeTime 0.25
Terrain.ShadowSamplingCullY 15