This page is under construction
Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/ObjectiveMode/ObjectiveSpawners.con
rem ============================= OBJECTS to destroy ================

Object.create ObjectiveSpawner01
Object.absolutePosition 8000/74.97/200
Object.setName AlliedCV1
Object.setTeam 2

Object.create ObjectiveSpawner06
Object.absolutePosition 100/74.97/8050
Object.rotation 180/0/0
Object.setName AlliedCV6
Object.setTeam 2

Object.create ObjectiveSpawner10
Object.absolutePosition 2150/74.66/1950
Object.rotation 45/0/0
Object.setName AxisCL1
Object.setTeam 1

Object.create ObjectiveSpawner11
Object.absolutePosition 1950/74.66/2150
Object.rotation 45/0/0
Object.setName AxisCL2
Object.setTeam 1

rem // Axis = 1 , Allied = 2
rem ============================= ATTACKERS ========================================

Object.create DestroyObjectiveSpawner01
object.setName ObjectiveSpawner01

Object.create DestroyObjectiveSpawner06
object.setName ObjectiveSpawner06

Object.create DestroyObjectiveSpawner10
object.setName ObjectiveSpawner10

Object.create DestroyObjectiveSpawner11
object.setName ObjectiveSpawner11

object.create AlliedANDCompositeObjectiveSpawner
object.setName ALLIED

object.create AxisANDCompositeObjectiveSpawner
object.setName AXIS