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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/5inchL25SingleOpen/Objects.con
rem ===== COMPRESS = USA
rem 5inchL25SingleOpen_Dummy_180_X
rem 5inchL25SingleOpen_Dummy_180_X2

rem 5inchL25SingleOpen_AA_360_X
rem 5inchL25SingleOpen_AA_360_X2

rem 5inchL25SingleOpen_Invis_180_X
rem 5inchL25SingleOpen_Invis_180_X2

rem ===============================================
rem 5inch X Dummy & AA
rem ===============================================
rem *** 5inchL25SingleOpen_Dummy_180_X ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Dummy_180_X
ObjectTemplate.setNetworkableInfo 5inchL25SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL25Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_Dummy_Y
ObjectTemplate.setPosition 0/1.85/0
ObjectTemplate.addTemplate 5inchL25SingleOpen_Entry
ObjectTemplate.addTemplate 5inchL25SingleOpen_Seat
ObjectTemplate.setPosition -0.7/1.5/-0.3
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL25SingleOpen_Dummy_300_X2 ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Dummy_180_X2
ObjectTemplate.setNetworkableInfo 5inchL25SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL25Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_Dummy_Y2
ObjectTemplate.setPosition 0/1.85/0
ObjectTemplate.addTemplate 5inchL25SingleOpen_Entry
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** 5inchL25SingleOpen_AA_360_X ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_AA_360_X
ObjectTemplate.setNetworkableInfo 5inchL25SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL25Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_AA_Y
ObjectTemplate.setPosition 0/1.85/0
ObjectTemplate.addTemplate 5inchL25SingleOpen_Entry
ObjectTemplate.addTemplate 5inchL25SingleOpen_Seat
ObjectTemplate.setPosition -0.7/1.5/-0.3
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL25SingleOpen_AA_360_X2 ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_AA_360_X2
ObjectTemplate.setNetworkableInfo 5inchL25SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL25Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_AA_Y2
ObjectTemplate.setPosition 0/1.85/0
ObjectTemplate.addTemplate 5inchL25SingleOpen_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** 5inchL25SingleOpen_Dummy_Y ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Dummy_Y
ObjectTemplate.networkableInfo 5inchL25SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL25Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpenAA_GunBarrel_Dummy
ObjectTemplate.addTemplate 5inchL25SingleOpen_CameraBundleDP
ObjectTemplate.setPosition -0.736/0.718/-0.5
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** 5inchL25SingleOpen_Dummy_Y2 ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Dummy_Y2
ObjectTemplate.networkableInfo 5inchL25SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL25Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpenAA_GunBarrel_Dummy2
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** 5inchL25SingleOpen_AA_Y ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_AA_Y
ObjectTemplate.networkableInfo 5inchL25SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL25Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpenAA_GunBarrel_AA
ObjectTemplate.addTemplate 5inchL25SingleOpen_CameraBundle
ObjectTemplate.setPosition -0.736/0.718/-0.5
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** 5inchL25SingleOpen_AA_Y2 ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_AA_Y2
ObjectTemplate.networkableInfo 5inchL25SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL25Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpenAA_GunBarrel_AA2
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** 5inchL25SingleOpen_CameraBundleDP ***
ObjectTemplate.create Bundle 5inchL25SingleOpen_CameraBundleDP
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_Camera
ObjectTemplate.addTemplate lodShipCockpitAAopen
ObjectTemplate.setPosition 0.538/-0.02/0.098

ObjectTemplate.addTemplate Shipgun_AmmoSelecter
ObjectTemplate.setPosition -0.17/-0.09/0.28
ObjectTemplate.setRotation -45/5/0
rem -------------------------------------

rem *** 5inchL25SingleOpen_CameraBundle ***
ObjectTemplate.create Bundle 5inchL25SingleOpen_CameraBundle
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_Camera
ObjectTemplate.addTemplate lodShipCockpitAAopen
ObjectTemplate.setPosition 0.538/-0.02/0.098
rem -------------------------------------

rem *** 5inchL25SingleOpen_Camera ***
ObjectTemplate.create Camera 5inchL25SingleOpen_Camera
ObjectTemplate.CVMExternTrace 1

rem ***5inchL25SingleOpen_Entry***
ObjectTemplate.create EntryPoint 5inchL25SingleOpen_Entry
ObjectTemplate.setEntryRadius 3

rem *** 5inchL25SingleOpen_Seat ******
ObjectTemplate.create SeatObject 5inchL25SingleOpen_Seat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside


rem ===============================================
rem 5inch X Invisible Real Gun
rem ===============================================
rem *** 5inchL25SingleOpen_Invis_300_X ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Invis_180_X
ObjectTemplate.setNetworkableInfo 5inchL25SingleOpen_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_Invis_Y
ObjectTemplate.setPosition 0/1.85/0
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL25SingleOpen_Invis_300_X2 ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Invis_180_X2
ObjectTemplate.setNetworkableInfo 5inchL25SingleOpen_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_Invis_Y2
ObjectTemplate.setPosition 0/1.85/0
rem -------------------------------------
ObjectTemplate.setMinRotation -190/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** 5inchL25SingleOpen_Invis_Y ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Invis_Y
ObjectTemplate.networkableInfo 5inchL25SingleOpen_GunInfo
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_Invis_GunSelector
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate 5inchL25SingleOpen_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/45/0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** 5inchL25SingleOpen_Invis_Y2 ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Invis_Y2
ObjectTemplate.networkableInfo 5inchL25SingleOpen_GunInfo
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_Invis_GunSelector2
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate 5inchL25SingleOpen_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/45/0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** 5inchL25SingleOpen_Invis_GunSelector ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Invis_GunSelector
ObjectTemplate.setNetworkableInfo 5inchL25SingleOpen_GunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_GunBarrel_Invis_AA
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate 5inchL25SingleOpen_GunBarrel_Invis_APHE
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch

rem *** 5inchL25SingleOpen_Invis_GunSelector2 ***
ObjectTemplate.create RotationalBundle 5inchL25SingleOpen_Invis_GunSelector2
ObjectTemplate.setNetworkableInfo 5inchL25SingleOpen_GunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_GunBarrel_Invis_AA2
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate 5inchL25SingleOpen_GunBarrel_Invis_APHE2
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch

rem *** 5inchL25SingleOpen_BulletCatcherBundle ***
ObjectTemplate.create Bundle 5inchL25SingleOpen_BulletCatcherBundle
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_BulletCatcherPos1
ObjectTemplate.setRotation 0/0/180
rem -------------------------------------

rem *** 5inchL25SingleOpen_BulletCatcherPos1 ***
ObjectTemplate.create Bundle 5inchL25SingleOpen_BulletCatcherPos1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL25SingleOpen_BulletCatcherPos2
ObjectTemplate.setPosition 0/1/2
rem -------------------------------------

rem *** 5inchL25SingleOpen_BulletCatcherPos2 ***
ObjectTemplate.create Bundle 5inchL25SingleOpen_BulletCatcherPos2
rem -------------------------------------
ObjectTemplate.addTemplate BulletCatcher25m
ObjectTemplate.setPosition 0/0/3.7
rem -------------------------------------