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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/AichiVal/Geometries.con
GeometryTemplate.create StandardMesh RH_Aichi_Fus_L1
GeometryTemplate.file RH_Aichi_Fus_L1
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 500

GeometryTemplate.create StandardMesh AichiVal_stick_m1
GeometryTemplate.file Swordfish_stick
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 40
GeometryTemplate.setLodDistance 4 50
GeometryTemplate.setLodDistance 5 100

GeometryTemplate.create StandardMesh AichiVal_kamikaze
GeometryTemplate.file rh_aichi_kamikaze
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 40
GeometryTemplate.setLodDistance 4 50
GeometryTemplate.setLodDistance 5 100