This page is under construction
Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/AichiVal/Objects.con
rem ===== COMPRESS = JPN

rem *** AichiVal
rem *** Aichival_SP64
rem *** AichiVal_SP64NW
rem *** Aichival_SP65
rem *** AichiVal_SP65NW
rem *** Aichival_SP70
rem *** Aichival_SP71
rem *** Aichival_SP75
rem *** Aichival_SP76
rem *** Aichival_SP77
rem *** Aichival_SP78
rem *** Aichival_SP82
rem *** Aichival_SP83

rem *** AichiVal ***
ObjectTemplate.create PlayerControlObject AichiVal
ObjectTemplate.setNetworkableInfo AichiVal_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4000
rem ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.inertiaModifier 0.9/0.8/0.8
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodAichiVal
rem ObjectTemplate.setPosition 0.0/0.0/-0.3
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_aichivalkamikaze.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** lodAichiVal ***
ObjectTemplate.create LodObject lodAichiVal
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AichiValComplex
ObjectTemplate.addTemplate AichiValSimple
ObjectTemplate.addTemplate AichiValWreck
rem -------------------------------------
ObjectTemplate.lodSelector AichiValLodSelector

rem *** AichiValComplex ***
ObjectTemplate.create Bundle AichiValComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate CarrierBorneLockEngine
ObjectTemplate.addTemplate lodAichiValCockpit
ObjectTemplate.addTemplate AichiValCamera
ObjectTemplate.setPosition 0.011/0.963/-0.5
ObjectTemplate.addTemplate AichiValEntry
ObjectTemplate.setPosition 0/0/-1.169
ObjectTemplate.addTemplate AichiValSeat
ObjectTemplate.setPosition 0/0.45/0.15
ObjectTemplate.addTemplate AichiValFlaps1
ObjectTemplate.setPosition 1.778/-0.301/-1.173
ObjectTemplate.setRotation -2.999/-2.899/7
ObjectTemplate.addTemplate AichiValFlaps2
ObjectTemplate.setPosition -1.777/-0.301/-1.173
ObjectTemplate.setRotation 3/-2.899/-6.999
ObjectTemplate.addTemplate AichiValBodyWing
ObjectTemplate.setPosition 0/0/-0.279
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate AichiValRudderFR
ObjectTemplate.setPosition 5.159/0.092/-0.694
ObjectTemplate.setRotation -13.999/0/6.2
ObjectTemplate.addTemplate AichiValRudderFL
ObjectTemplate.setPosition -5.158/0.092/-0.694
ObjectTemplate.setRotation 14/0/-6.199
ObjectTemplate.addTemplate AichiValRudderRL
ObjectTemplate.setPosition 0.788/0.207/-6.454
ObjectTemplate.addTemplate AichiValRudderRR
ObjectTemplate.setPosition -0.787/0.207/-6.454
ObjectTemplate.addTemplate AichiValRudderRC
ObjectTemplate.setPosition 0/1.061/-6.032
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate AichiValWheelBack
ObjectTemplate.setPosition 0/-0.229/-5.969
ObjectTemplate.addTemplate AichiValWheel1
ObjectTemplate.setPosition 1.553/-1.83/1.102
ObjectTemplate.addTemplate AichiValWheel2
ObjectTemplate.setPosition -1.552/-1.83/1.102
ObjectTemplate.addTemplate AichiValEngine
ObjectTemplate.setPosition 0/0.212/2.789
ObjectTemplate.addTemplate AichiValHatch2
ObjectTemplate.setPosition 0/0.751/-0.952
ObjectTemplate.addTemplate AichiValGuns
ObjectTemplate.addTemplate AichiValkamikaze_FireArm
ObjectTemplate.addTemplate AichiValRearGunControl
ObjectTemplate.setPosition 0/0.191/-1.169
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------

rem *** lodAichiValCockpit ***
ObjectTemplate.create LodObject lodAichiValCockpit
rem -------------------------------------
ObjectTemplate.addTemplate AichiValCockpitExternal
ObjectTemplate.addTemplate AichiValCockpitInternal
ObjectTemplate.setPosition 0/-1.599/-1.139
rem -------------------------------------
ObjectTemplate.lodSelector AichiValCockpitSelector

rem *** AichiValCockpitExternal ***
ObjectTemplate.create Bundle AichiValCockpitExternal
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry rh_aichi_fus_M1
rem -------------------------------------
ObjectTemplate.addTemplate AichiValHatch1
ObjectTemplate.setPosition 0/0.756/0.247
rem -------------------------------------

rem *** AichiValHatch1 ***
ObjectTemplate.create RotationalBundle AichiValHatch1
ObjectTemplate.geometry rh_aichi_cockwifr_M1
ObjectTemplate.setMinRotation -20/0/0
ObjectTemplate.setMaxRotation 20/0/0
ObjectTemplate.setMaxSpeed 20/90/90
ObjectTemplate.setAcceleration 10/-10/10

rem *** AichiValCockpitInternal ***
ObjectTemplate.create SimpleObject AichiValCockpitInternal
ObjectTemplate.geometry 1p_Aichi_Val_m1

rem *** AichiValCockpitSelector ***
LodSelectorTemplate.create DistCompareSelector AichiValCockpitSelector
LodSelectorTemplate.addLodDistance 20
LodSelectorTemplate.addLodComparison 0.5

rem *** AichiValCamera ***
ObjectTemplate.create Camera AichiValCamera
ObjectTemplate.setMinRotation -45/-40/0
ObjectTemplate.setMaxRotation 45/14/0
ObjectTemplate.setMaxSpeed 90/-90/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.toggleMouseLook 1
ObjectTemplate.OutsideHudOffset 0.004/0/3.5

rem *** AichiValEntry ***
ObjectTemplate.create EntryPoint AichiValEntry
ObjectTemplate.setEntryRadius 6

rem *** AichiValSeat ***
ObjectTemplate.create SeatObject AichiValSeat
ObjectTemplate.seatFlags c_SeatShowHalfBodySoldier

rem *** AichiValWheelBack ***
ObjectTemplate.create RotationalBundle AichiValWheelBack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AichiValWheelBackSpring
ObjectTemplate.setPosition 0/-0.26/0
rem -------------------------------------
ObjectTemplate.setMinRotation -20/0/0
ObjectTemplate.setMaxRotation 20/0/0
ObjectTemplate.setMaxSpeed 200/0/0
ObjectTemplate.setAcceleration -110/0/0
ObjectTemplate.setInputToYaw c_PIYaw
ObjectTemplate.setAutomaticReset 1

rem *** lodAichiValPropeller ***
ObjectTemplate.create LodObject lodAichiValPropeller
rem -------------------------------------
ObjectTemplate.addTemplate AichiValPropellerStatic
ObjectTemplate.addTemplate AichiValPropellerBlurred
rem -------------------------------------
ObjectTemplate.lodSelector AichiValPropSelector

rem *** AichiValPropellerStatic ***
ObjectTemplate.create SimpleObject AichiValPropellerStatic
ObjectTemplate.geometry rh_aichi_prop_M1

rem *** AichiValPropellerBlurred ***
ObjectTemplate.create SimpleObject AichiValPropellerBlurred
ObjectTemplate.geometry rh_aichi_blrprop_M1
LodSelectorTemplate.create CompareSelector AichiValPropSelector
LodSelectorTemplate.addLodComparison 0.07

rem *** AichiValHatch2 ***
ObjectTemplate.create RotationalBundle AichiValHatch2
ObjectTemplate.geometry rh_aichi_cockwiba_M1
ObjectTemplate.setMinRotation -20/0/0
ObjectTemplate.setMaxRotation 20/0/0
ObjectTemplate.setMaxSpeed 20/90/90
ObjectTemplate.setAcceleration 10/-10/10

rem *** AichiValRearGunControl ***
ObjectTemplate.create PlayerControlObject AichiValRearGunControl
ObjectTemplate.setNetworkableInfo AichiVal_body_info
ObjectTemplate.aiTemplate AichivalMGAI
rem -------------------------------------
ObjectTemplate.addTemplate AichiValRearBrowningBase
ObjectTemplate.setPosition 0/0.65/0.4
ObjectTemplate.addTemplate AichiValEntry
ObjectTemplate.setPosition 0/-0.191/0
ObjectTemplate.addTemplate AichiValRearSeat
ObjectTemplate.setPosition 0/0.35/-0.199

ObjectTemplate.addTemplate AirSelfRepairer_LightBomber_Engine
ObjectTemplate.setPosition 0/-0.191/-1.169
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -3/0.05/1 0/0/0
ObjectTemplate.GUIIndex 54
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 60/100
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType92.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"

rem *** AichiValRearBrowningBase ***
ObjectTemplate.create RotationalBundle AichiValRearBrowningBase
ObjectTemplate.setNetworkableInfo AichiVal_body_info
rem -------------------------------------
ObjectTemplate.addTemplate AichiValBrowningRotation
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** AichiValBrowningRotation ***
ObjectTemplate.create RotationalBundle AichiValBrowningRotation
ObjectTemplate.setNetworkableInfo AichiVal_body_info
rem -------------------------------------
ObjectTemplate.addTemplate AichiValRearCamera
ObjectTemplate.setPosition 0/0.3/0
ObjectTemplate.addTemplate Type92_Air
ObjectTemplate.setPosition 0/0.1/0.6
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-60/0
rem ObjectTemplate.setMinRotation 0/-34/0
ObjectTemplate.setMaxRotation 0/3/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/5000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** AichiValRearCamera ***
ObjectTemplate.create Camera AichiValRearCamera
ObjectTemplate.setMinRotation -180/-60/0
ObjectTemplate.setMaxRotation 180/20/0
ObjectTemplate.setMaxSpeed 200/200/0
ObjectTemplate.setAcceleration 1000/1000/0

rem *** AichiValRearSeat ***
ObjectTemplate.create SeatObject AichiValRearSeat
ObjectTemplate.seatFlags c_SeatShowHalfBodySoldier

rem *** AichiValSimple ***
ObjectTemplate.create SimpleObject AichiValSimple
ObjectTemplate.geometry rh_aichi_fus_L1

rem *** AichiValWreck ***
ObjectTemplate.create SimpleObject AichiValWreck
ObjectTemplate.geometry Wreck_aichi_m1

rem *** AichiValLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 AichiValLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 200








rem *** AichiVal_SP64 ***
ObjectTemplate.create PlayerControlObject AichiVal_SP64
ObjectTemplate.setNetworkableInfo AichiVal_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4000
rem ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.inertiaModifier 0.9/0.8/0.8
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
ObjectTemplate.destroyOnExit 1
rem -------------------------------------
ObjectTemplate.addTemplate lodAichiVal_SP

ObjectTemplate.addTemplate AichiVal_SP64PilotSpawn
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** AichiVal_SP64PilotSpawn ***
ObjectTemplate.create SpawnPoint AichiVal_SP64PilotSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AichiVal_SP64NW ***
ObjectTemplate.create PlayerControlObject AichiVal_SP64NW
ObjectTemplate.setNetworkableInfo AichiVal_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4000
rem ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.inertiaModifier 0.9/0.8/0.8
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
ObjectTemplate.destroyOnExit 1
rem -------------------------------------
ObjectTemplate.addTemplate lodAichiVal_SPNW

ObjectTemplate.addTemplate AichiVal_SP64PilotSpawn
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"



rem *** AichiVal_SP65 ***
ObjectTemplate.create PlayerControlObject AichiVal_SP65
ObjectTemplate.setNetworkableInfo AichiVal_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4000
rem ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.inertiaModifier 0.9/0.8/0.8
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
ObjectTemplate.destroyOnExit 1
rem -------------------------------------
ObjectTemplate.addTemplate lodAichiVal_SP

ObjectTemplate.addTemplate AichiVal_SP65PilotSpawn
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** AichiVal_SP65PilotSpawn ***
ObjectTemplate.create SpawnPoint AichiVal_SP65PilotSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AichiVal_SP65NW ***
ObjectTemplate.create PlayerControlObject AichiVal_SP65NW
ObjectTemplate.setNetworkableInfo AichiVal_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4000
rem ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.inertiaModifier 0.9/0.8/0.8
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
ObjectTemplate.destroyOnExit 1
rem -------------------------------------
ObjectTemplate.addTemplate lodAichiVal_SPNW

ObjectTemplate.addTemplate AichiVal_SP65PilotSpawn
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"


rem *** Aichival_SP70 ***
ObjectTemplate.create PlayerControlObject Aichival_SP70
ObjectTemplate.setNetworkableInfo Aichival-T_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4200
ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodAichival
ObjectTemplate.addTemplate Aichival_PilotSpawn_SP70
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** Aichival_SP71 ***
ObjectTemplate.create PlayerControlObject Aichival_SP71
ObjectTemplate.setNetworkableInfo Aichival-T_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4200
ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodAichival
ObjectTemplate.addTemplate Aichival_PilotSpawn_SP71
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** Aichival_SP75 ***
ObjectTemplate.create PlayerControlObject Aichival_SP75
ObjectTemplate.setNetworkableInfo Aichival-T_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4200
ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodAichival
ObjectTemplate.addTemplate Aichival_PilotSpawn_SP75
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** Aichival_SP76 ***
ObjectTemplate.create PlayerControlObject Aichival_SP76
ObjectTemplate.setNetworkableInfo Aichival-T_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4200
ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodAichival
ObjectTemplate.addTemplate Aichival_PilotSpawn_SP76
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** Aichival_SP77 ***
ObjectTemplate.create PlayerControlObject Aichival_SP77
ObjectTemplate.setNetworkableInfo Aichival-T_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4200
ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodAichival
ObjectTemplate.addTemplate Aichival_PilotSpawn_SP77
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** Aichival_SP78 ***
ObjectTemplate.create PlayerControlObject Aichival_SP78
ObjectTemplate.setNetworkableInfo Aichival-T_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4200
ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodAichival
ObjectTemplate.addTemplate Aichival_PilotSpawn_SP78
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** Aichival_SP82 ***
ObjectTemplate.create PlayerControlObject Aichival_SP82
ObjectTemplate.setNetworkableInfo Aichival-T_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4200
ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodAichival
ObjectTemplate.addTemplate Aichival_PilotSpawn_SP82
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"

rem *** Aichival_SP83 ***
ObjectTemplate.create PlayerControlObject Aichival_SP83
ObjectTemplate.setNetworkableInfo Aichival-T_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.065
ObjectTemplate.mass 4200
ObjectTemplate.inertiaModifier 1.02/0.855/0.922
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 130
ObjectTemplate.maxHitpoints 130
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 95 em_AichiValDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 95 em_PlaneDamage 0/-0.303/2.21
ObjectTemplate.addArmorEffect 60 e_AichiValFire 0/1/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate AichiVal
rem -------------------------------------
ObjectTemplate.addTemplate lodAichival
ObjectTemplate.addTemplate Aichival_PilotSpawn_SP83
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.8/0.203/-3.9 0/0/0
ObjectTemplate.GUIIndex 27
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 67/107
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType97.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_bomb250.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_lightbomber_16x16.tga"



rem *** lodAichiVal_SP ***
ObjectTemplate.create LodObject lodAichiVal_SP
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AichiVal_SP_Complex
ObjectTemplate.addTemplate AichiValSimple
ObjectTemplate.addTemplate AichiValWreck
rem -------------------------------------
ObjectTemplate.lodSelector AichiValLodSelector

rem *** AichiVal_SP_Complex ***
ObjectTemplate.create Bundle AichiVal_SP_Complex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate CarrierBorneLockEngine
ObjectTemplate.addTemplate lodAichiValCockpit
ObjectTemplate.addTemplate AichiValCamera
ObjectTemplate.setPosition 0.011/0.963/-0.5
ObjectTemplate.addTemplate AichiValEntry
ObjectTemplate.setPosition 0/0/-1.169
ObjectTemplate.addTemplate AichiValSeat
ObjectTemplate.setPosition 0/0.45/0.15
ObjectTemplate.addTemplate AichiValFlaps1
ObjectTemplate.setPosition 1.778/-0.301/-1.173
ObjectTemplate.setRotation -2.999/-2.899/7
ObjectTemplate.addTemplate AichiValFlaps2
ObjectTemplate.setPosition -1.777/-0.301/-1.173
ObjectTemplate.setRotation 3/-2.899/-6.999
ObjectTemplate.addTemplate AichiValBodyWing
ObjectTemplate.setPosition 0/0/-0.279
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate AichiValRudderFR
ObjectTemplate.setPosition 5.159/0.092/-0.694
ObjectTemplate.setRotation -13.999/0/6.2
ObjectTemplate.addTemplate AichiValRudderFL
ObjectTemplate.setPosition -5.158/0.092/-0.694
ObjectTemplate.setRotation 14/0/-6.199
ObjectTemplate.addTemplate AichiValRudderRL
ObjectTemplate.setPosition 0.788/0.207/-6.454
ObjectTemplate.addTemplate AichiValRudderRR
ObjectTemplate.setPosition -0.787/0.207/-6.454
ObjectTemplate.addTemplate AichiValRudderRC
ObjectTemplate.setPosition 0/1.061/-6.032
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate AichiValWheelBack
ObjectTemplate.setPosition 0/-0.229/-5.969
ObjectTemplate.addTemplate AichiValWheel1
ObjectTemplate.setPosition 1.553/-1.83/1.102
ObjectTemplate.addTemplate AichiValWheel2
ObjectTemplate.setPosition -1.552/-1.83/1.102
ObjectTemplate.addTemplate AichiValEngine
ObjectTemplate.setPosition 0/0.212/2.789
ObjectTemplate.addTemplate AichiValHatch2
ObjectTemplate.setPosition 0/0.751/-0.952
ObjectTemplate.addTemplate AichiValGuns
ObjectTemplate.addTemplate AichiValBombRack
ObjectTemplate.addTemplate AichiValRearGunControl_SP
ObjectTemplate.setPosition 0/0.191/-1.169
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------


rem *** lodAichiVal_SPNW ***
ObjectTemplate.create LodObject lodAichiVal_SPNW
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AichiVal_SPNW_Complex
ObjectTemplate.addTemplate AichiValSimple
ObjectTemplate.addTemplate AichiValWreck
rem -------------------------------------
ObjectTemplate.lodSelector AichiValLodSelector

rem *** AichiVal_SPNW_Complex ***
ObjectTemplate.create Bundle AichiVal_SPNW_Complex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate CarrierBorneLockEngine
ObjectTemplate.addTemplate lodAichiValCockpit
ObjectTemplate.addTemplate AichiValCamera
ObjectTemplate.setPosition 0.011/0.963/-0.5
ObjectTemplate.addTemplate AichiValEntry
ObjectTemplate.setPosition 0/0/-1.169
ObjectTemplate.addTemplate AichiValSeat
ObjectTemplate.setPosition 0/0.45/0.15
ObjectTemplate.addTemplate AichiValFlaps1
ObjectTemplate.setPosition 1.778/-0.301/-1.173
ObjectTemplate.setRotation -2.999/-2.899/7
ObjectTemplate.addTemplate AichiValFlaps2
ObjectTemplate.setPosition -1.777/-0.301/-1.173
ObjectTemplate.setRotation 3/-2.899/-6.999
ObjectTemplate.addTemplate AichiValBodyWing
ObjectTemplate.setPosition 0/0/-0.279
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate AichiValRudderFR
ObjectTemplate.setPosition 5.159/0.092/-0.694
ObjectTemplate.setRotation -13.999/0/6.2
ObjectTemplate.addTemplate AichiValRudderFL
ObjectTemplate.setPosition -5.158/0.092/-0.694
ObjectTemplate.setRotation 14/0/-6.199
ObjectTemplate.addTemplate AichiValRudderRL
ObjectTemplate.setPosition 0.788/0.207/-6.454
ObjectTemplate.addTemplate AichiValRudderRR
ObjectTemplate.setPosition -0.787/0.207/-6.454
ObjectTemplate.addTemplate AichiValRudderRC
ObjectTemplate.setPosition 0/1.061/-6.032
ObjectTemplate.setRotation 0/0/-89.999

ObjectTemplate.addTemplate AichiValWheel2dummy
ObjectTemplate.setPosition 0/-0.229/-5.969
ObjectTemplate.addTemplate AichiValWheel1dummy
ObjectTemplate.setPosition 1.553/-1.83/1.102
ObjectTemplate.addTemplate AichiValWheel2dummy
ObjectTemplate.setPosition -1.552/-1.83/1.102

ObjectTemplate.addTemplate AichiValEngine
ObjectTemplate.setPosition 0/0.212/2.789
ObjectTemplate.addTemplate AichiValHatch2
ObjectTemplate.setPosition 0/0.751/-0.952
ObjectTemplate.addTemplate AichiValGuns
ObjectTemplate.addTemplate AichiValBombRack
ObjectTemplate.addTemplate AichiValRearGunControl_SP
ObjectTemplate.setPosition 0/0.191/-1.169
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------

rem *** AichiValWheel1dummy ***
ObjectTemplate.create SimpleObject AichiValWheel1dummy
ObjectTemplate.geometry rh_aichi_rwhe_M1

rem *** AichiValWheel2dummy ***
ObjectTemplate.create SimpleObject AichiValWheel2dummy
ObjectTemplate.geometry rh_aichi_lwhe_M1

rem *** AichiValWheel2dummy ***
ObjectTemplate.create SimpleObject AichiValWheelBackSpringdummy
ObjectTemplate.geometry aichi_Wheel_back_m1


rem *** AichiValRearGunControl_SP ***
ObjectTemplate.create PlayerControlObject AichiValRearGunControl_SP
ObjectTemplate.setNetworkableInfo AichiVal_body_info
ObjectTemplate.aiTemplate AichivalMGAI
rem -------------------------------------
ObjectTemplate.addTemplate AichiValRearBrowningBase
ObjectTemplate.setPosition 0/0.65/0.4
ObjectTemplate.addTemplate AichiValEntry
ObjectTemplate.setPosition 0/-0.191/0
ObjectTemplate.addTemplate AichiValRearSeat
ObjectTemplate.setPosition 0/0.35/-0.199

ObjectTemplate.addTemplate AichiValEntry
ObjectTemplate.setPosition 0/0.191/-1.169

ObjectTemplate.addTemplate AirSelfRepairer_LightBomber_Engine
ObjectTemplate.setPosition 0/-0.191/-1.169
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -3/0.05/1 0/0/0
ObjectTemplate.GUIIndex 54
ObjectTemplate.setVehicleIcon "Vehicle/Icon_aichival.tga"
ObjectTemplate.setVehicleIconPos 60/100
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_7,7mmType92.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"


ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP64
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP65
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP70
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 70
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP71
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 71
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP75
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP76
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP77
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP78
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP82
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 82
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

ObjectTemplate.create SpawnPoint Aichival_PilotSpawn_SP83
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0