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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/AichiVal/Weapons.con
rem *** AichiValGunBarrel ***
ObjectTemplate.create FireArms AichiValGuns
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Air/Common/Sounds/7,7mm900RPM.ssc
ObjectTemplate.aiTemplate AichiValMachineGun
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
rem -------------------------------------
ObjectTemplate.visibleBarrelTemplate e_Muzz8mm
rem -------------------------------------
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.setTracerTemplate Tracer_7,7x58mmJProjectile CRD_NONE/3/0/0
ObjectTemplate.magSize 1582
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 723
ObjectTemplate.reloadtime 0.1
ObjectTemplate.roundOfFire 15.0
ObjectTemplate.setMinDev 0.50
ObjectTemplate.setAsynchronyFire 0
ObjectTemplate.setFireCameraShakeAnimationState FirePlaneGunsLightShake
ObjectTemplate.addFireArmsPosition 0.2/0.7/2.8 0/0/0
ObjectTemplate.addFireArmsPosition -0.2/0.7/2.8 0/0/0
ObjectTemplate.AmmoType 8

rem *** AichiValBombDummy ***
ObjectTemplate.create FireArms AichiValBombRack
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.aiTemplate AichiValBombs
ObjectTemplate.visibleDummyProjectileTemplate AichiValBombDummy
rem ObjectTemplate.projectileTemplate 250kgDiveBomb
ObjectTemplate.projectileTemplate 250kgBomb
rem ObjectTemplate.addFireArmsPosition -4/-0.29/0 0/0/0
ObjectTemplate.addFireArmsPosition 0/-0.69/0 0/0/0
rem ObjectTemplate.addFireArmsPosition 4/-0.29/0 0/0/0
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 0
ObjectTemplate.roundOfFire 4
ObjectTemplate.reloadtime 0.1
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 7

ObjectTemplate.create SimpleObject AichiValBombDummy
ObjectTemplate.geometry Big_Bomb_M1


rem *** Baka_FireArm ***
ObjectTemplate.create FireArms AichiValkamikaze_FireArm
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
rem -------------------------------------
ObjectTemplate.aiTemplate Hs293_SC500Attack
ObjectTemplate.projectileTemplate Baka_AichiVal
ObjectTemplate.visibleDummyProjectileTemplate AichiValBombDummy
ObjectTemplate.addFireArmsPosition 0/-0.69/0 0/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.roundOfFire 10000
ObjectTemplate.AltFireOnce 1
ObjectTemplate.DestroyVehicleWhenNoAmmo 1
ObjectTemplate.DelayToUse 1
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 7



ObjectTemplate.create Projectile Baka_AichiVal
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript Sounds/Bomb.ssc
ObjectTemplate.geometry rh_aichi_kamikaze
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/1.0/0/0
ObjectTemplate.endEffectTemplate e_Explani02
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.damageType 1
ObjectTemplate.material 243
ObjectTemplate.material2 202
ObjectTemplate.radius 33
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.dieAfterColl 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.startEffectTemplate e_ATrocketFume
ObjectTemplate.mass 2140
ObjectTemplate.drag 0.01
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.YModOnExplosion 2.0
rem -------------------------------------------------
ObjectTemplate.addTemplate Bomb_wing
ObjectTemplate.setPosition 0/0/-0.5
ObjectTemplate.addTemplate Bomb_wing
ObjectTemplate.setPosition 0/0/-0.5
ObjectTemplate.setRotation 0/0/-90