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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/Akizuki/Objects.con
rem *** Akizuki ***
ObjectTemplate.create PlayerControlObject Akizuki
ObjectTemplate.setNetworkableInfo HatsuzukiBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
rem ObjectTemplate.drag 0.83
ObjectTemplate.drag 0.92
ObjectTemplate.mass 2500000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 8000
ObjectTemplate.maxhitpoints 8000
ObjectTemplate.material 139
ObjectTemplate.criticalDamage 3000
ObjectTemplate.hpLostWhileCriticalDamage 5
ObjectTemplate.explosionRadius 150
ObjectTemplate.explosionDamage 100
ObjectTemplate.explosionForceMod 0
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.TimeToLiveAfterDeath 30
ObjectTemplate.FadeAtTimeToLiveAfterDeath 0
ObjectTemplate.addArmorEffect 6000 em_ExFumePOW 0/20/-1
ObjectTemplate.addArmorEffect 6000 em_ExFumePOW 0/20/-1
ObjectTemplate.addArmorEffect 4000 em_ShipDamaged_Fire 0/15/0
ObjectTemplate.addArmorEffect 4000 em_ShipDamaged_Smoke 0/15/0
ObjectTemplate.addArmorEffect 3500 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 3500 em_ShipDamaged_Fire 0/15/0
ObjectTemplate.addArmorEffect 3500 em_ShipDamaged_Smoke 0/15/0
ObjectTemplate.addArmorEffect 3000 em_ShipDamaged_Fire 0/15/0
ObjectTemplate.addArmorEffect 3000 em_ShipDamaged_Smoke 0/15/0
ObjectTemplate.addArmorEffect 3000 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 3000 e_waterBoatSinkEf 0/2/-5
ObjectTemplate.addArmorEffect 3000 e_waterBoatSinkEf 0/2/32
ObjectTemplate.addArmorEffect 3000 e_waterBoatSinkEf 0/2/-35
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_SmallShip 0/0/0
ObjectTemplate.aiTemplate HatsuzukiAI
rem -------------------------------------
ObjectTemplate.addTemplate lodAkizuki
ObjectTemplate.addTemplate HatsuzukiFloater
ObjectTemplate.setPosition -1.999/9.5/50
ObjectTemplate.addTemplate HatsuzukiFloater
ObjectTemplate.setPosition 2/9.5/50
ObjectTemplate.addTemplate HatsuzukiFloater
ObjectTemplate.setPosition -4.999/9.5/17
ObjectTemplate.addTemplate HatsuzukiFloater
ObjectTemplate.setPosition 5/9.5/17
ObjectTemplate.addTemplate HatsuzukiFloater
ObjectTemplate.setPosition -4.999/9.5/-16.999
ObjectTemplate.addTemplate HatsuzukiFloater
ObjectTemplate.setPosition 5/9.5/-16.999
ObjectTemplate.addTemplate HatsuzukiFloater
ObjectTemplate.setPosition -1.999/9.5/-49.999
ObjectTemplate.addTemplate HatsuzukiFloater
ObjectTemplate.setPosition 2/9.5/-49.999

ObjectTemplate.addTemplate e_waterfrontBig
ObjectTemplate.setPosition 0/-1/55
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/55
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/-70
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.499/-65.999
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.sonarPos 1
ObjectTemplate.setSoldierExitLocation 0/12.5/23 0/0/0
ObjectTemplate.GUIIndex 91
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Akizuki.tga"
ObjectTemplate.setVehicleIconPos 44/95
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_ShipSmoke.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTDestroyer
ObjectTemplate.setToolTipType TTDestroyer
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.artPos 1
ObjectTemplate.DirBarXScale 150
ObjectTemplate.DirBarYScaleAbove 60
ObjectTemplate.DirBarYScaleBelow 4
ObjectTemplate.DirBarYScaleMin -95
ObjectTemplate.DirBarYScaleMax -30
ObjectTemplate.DirBarRotate 180
ObjectTemplate.submarineData 0 0 0 0 0 10 200

rem *** lodAkizuki ***
ObjectTemplate.create LodObject lodAkizuki
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AkizukiComplex
ObjectTemplate.addTemplate HatsuzukiSimple
rem -------------------------------------
ObjectTemplate.lodSelector HatsuzukiLodSelector

rem *** AkizukiComplex ***
ObjectTemplate.create Bundle AkizukiComplex
rem ObjectTemplate.setNetworkableInfo HatsuzukiBodyInfo
ObjectTemplate.geometry Hatsuzuki_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AkizukiSoldierSpawn1
ObjectTemplate.setPosition -2/12.5/26
ObjectTemplate.addTemplate AkizukiSoldierSpawn2
ObjectTemplate.setPosition 2/12.5/26
ObjectTemplate.addTemplate AkizukiSoldierSpawn3
ObjectTemplate.setPosition -3/10.2/10
ObjectTemplate.addTemplate AkizukiSoldierSpawn4
ObjectTemplate.setPosition 3/10.2/10
ObjectTemplate.addTemplate AkizukiSoldierSpawn5
ObjectTemplate.setPosition -3/10.2/-7
ObjectTemplate.addTemplate AkizukiSoldierSpawn6
ObjectTemplate.setPosition 3.5/10.2/-9
ObjectTemplate.addTemplate AkizukiSoldierSpawn7
ObjectTemplate.setPosition -3.5/10.2/-26
ObjectTemplate.addTemplate AkizukiSoldierSpawn8
ObjectTemplate.setPosition 3.5/10.2/-33
ObjectTemplate.addTemplate AkizukiSoldierSpawn9
ObjectTemplate.setPosition -3.5/10.2/-42
ObjectTemplate.addTemplate AkizukiSoldierSpawn10
ObjectTemplate.setPosition 3.5/10.2/-42
ObjectTemplate.addTemplate AkizukiSoldierSpawn11
ObjectTemplate.setPosition -2.5/10.2/-58
ObjectTemplate.addTemplate AkizukiSoldierSpawn12
ObjectTemplate.setPosition 2.5/10.2/-58

ObjectTemplate.addTemplate DestroyerSonar
ObjectTemplate.addTemplate HatsuzukiEngine
ObjectTemplate.setPosition 0/-4/-40
ObjectTemplate.addTemplate HatsuzukiHullWing
ObjectTemplate.setPosition 0/-5/55
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Hatsuzukirudder
ObjectTemplate.setPosition 0/-5/-55
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate HatsuzukiEntry
ObjectTemplate.setPosition 0/12.5/23
ObjectTemplate.addTemplate HatsuzukiPropeller
ObjectTemplate.setPosition 1.881/3.575/-63.454
ObjectTemplate.addTemplate HatsuzukiPropeller
ObjectTemplate.setPosition -1.868/3.575/-63.454

ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_X
ObjectTemplate.setPosition 0/14.5/32
ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_X2
ObjectTemplate.setPosition 0/12/39.5

ObjectTemplate.addTemplate ShipSmokeLauncher
ObjectTemplate.setPosition 0/9.9/-70.504
ObjectTemplate.setRotation -180/-30/0

ObjectTemplate.addTemplate HatsuzukiCannon_Invis_X2
ObjectTemplate.setPosition 0/14.5/32
ObjectTemplate.addTemplate HatsuzukiCannon_Invis_X
ObjectTemplate.setPosition 0/12/39.5

ObjectTemplate.addTemplate AkizukiRearPCO
ObjectTemplate.setPosition -0.2/12.8/-37.5

ObjectTemplate.addTemplate AkizukiDeckAAPCO3
ObjectTemplate.setPosition -2.8/12.75/-11.9
ObjectTemplate.addTemplate AkizukiDeckAAPCO4
ObjectTemplate.setPosition 2.9/12.75/-11.9

ObjectTemplate.addTemplate AkizukiTorpedoPCO_5
ObjectTemplate.setPosition 0/9.3/-17

ObjectTemplate.addTemplate HatsuzukiRadar
ObjectTemplate.setPosition 0/24.5/12.69
ObjectTemplate.addTemplate ClimbingNet_3mx4m
ObjectTemplate.setPosition -5.2/7.005/-16.999
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate ClimbingNet_3mx4m
ObjectTemplate.setPosition 5.2/7.005/-16.999
ObjectTemplate.setRotation -89.999/0/0

ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition -0.017/30.3/8.5
ObjectTemplate.setRotation 69.343/-4.914/-4.012
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0.1/23.3/-22.586
ObjectTemplate.setRotation 100.021/0.936/0.347
beginrem
ObjectTemplate.addTemplate e_waterfrontBig
ObjectTemplate.setPosition 0/-1/55
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/55
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/-70
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.499/-65.999
endrem
ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 1.745/10.69/-13.424
ObjectTemplate.setRotation 47/0/0
ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -1.721/10.69/-13.464
ObjectTemplate.setRotation -47/0/0
ObjectTemplate.addTemplate Ammobox
ObjectTemplate.setPosition 0.0/9.19/-20.1

rem ObjectTemplate.addTemplate ShipAlarm1
rem -------------------------------------

rem *** AkizukiSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint AkizukiSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** AkizukiRearPCO ***
ObjectTemplate.create PlayerControlObject AkizukiRearPCO
ObjectTemplate.setNetworkableInfo HatsuzukiBodyInfo
ObjectTemplate.aiTemplate HatsuzukiRearGunAI
rem -------------------------------------
ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_X
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate lodHatsuzukiRearPCO

ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_X2
ObjectTemplate.setPosition 0/-3.5/-9.2
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate HatsuzukiCannon_Invis_X2
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate HatsuzukiCannon_Invis_X
ObjectTemplate.setPosition 0/-3.5/-9.2
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate HatsuzukiEntry
ObjectTemplate.setPosition 0/-2/-3
rem -------------------------------------
ObjectTemplate.setPcoId 1
ObjectTemplate.setSoldierExitLocation 0/-2/-3 120/0/0
ObjectTemplate.GUIIndex 92
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Akizuki.tga"
ObjectTemplate.setVehicleIconPos 104/69
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTDestroyer
ObjectTemplate.setToolTipType TTDestroyer
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32

rem *** AkizukiDeckAAPCO3 ***
ObjectTemplate.create PlayerControlObject AkizukiDeckAAPCO3
ObjectTemplate.setNetworkableInfo HatsuzukiBodyInfo
ObjectTemplate.aiTemplate HatsuzukiAA3
rem -------------------------------------
ObjectTemplate.addTemplate lodHatsuzukiDeckAAPCO3
rem -------------------------------------
ObjectTemplate.setPcoId 2
ObjectTemplate.setSoldierExitLocation 0/0/-1.5 0/0/0
ObjectTemplate.GUIIndex 93
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Akizuki.tga"
ObjectTemplate.setVehicleIconPos 86/81
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTDestroyer
ObjectTemplate.setToolTipType TTDestroyer
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32

rem *** AkizukiDeckAAPCO4 ***
ObjectTemplate.create PlayerControlObject AkizukiDeckAAPCO4
ObjectTemplate.setNetworkableInfo HatsuzukiBodyInfo
ObjectTemplate.aiTemplate HatsuzukiAA4
rem -------------------------------------
ObjectTemplate.addTemplate lodHatsuzukiDeckAAPCO4
rem -------------------------------------
ObjectTemplate.setPcoId 3
ObjectTemplate.setSoldierExitLocation 0/0/-1.5 0/0/0
ObjectTemplate.GUIIndex 93
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Akizuki.tga"
ObjectTemplate.setVehicleIconPos 81/78
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTDestroyer
ObjectTemplate.setToolTipType TTDestroyer
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32

rem *** AkizukiTorpedoPCO_5 ***
ObjectTemplate.create PlayerControlObject AkizukiTorpedoPCO_5
ObjectTemplate.setNetworkableInfo FubukiDestroyerBodyInfo
ObjectTemplate.aiTemplate HatsuzukiTorpedoLauncherAI
rem -------------------------------------
ObjectTemplate.addTemplate HatsuzukiTorpedoHolder
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipAlarm1
rem -------------------------------------
ObjectTemplate.setPcoId 4
ObjectTemplate.setSoldierExitLocation 0/1/-1.2 60/0/0
ObjectTemplate.GUIIndex 91
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Akizuki.tga"
ObjectTemplate.setVehicleIconPos 90/80
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_TP61cmType93_RpdRld.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTDestroyer
ObjectTemplate.setToolTipType TTDestroyer
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32