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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/E16A2CatapultA_DC/objects.con
rem *** E16A2CatapultA_DC ***
rem Catapult launched + Depth Charge

ObjectTemplate.create PlayerControlObject E16A2CatapultA_DC
ObjectTemplate.setNetworkableInfo E16A1BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.08
ObjectTemplate.mass 2500
ObjectTemplate.inertiaModifier 0.75/0.75/0.75
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 140
ObjectTemplate.maxhitpoints 140
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 100 em_SBD-6Damage 0/0.615/0.8
ObjectTemplate.addArmorEffect 80 em_PlaneDamage 0/0.175/1.51
ObjectTemplate.addArmorEffect 60 e_SBD-6Fire 0/0.615/0.8
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A1
rem -------------------------------------
ObjectTemplate.addTemplate lodE16A2_DC
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate E16A1_PFloater
ObjectTemplate.setPosition 0/-0.45/4.5
ObjectTemplate.addTemplate E16A1_PFloater
ObjectTemplate.setPosition 0/-0.45/-4.5

ObjectTemplate.addTemplate E16A1_PFloater
ObjectTemplate.setPosition 4.8/-0.3/0
ObjectTemplate.addTemplate E16A1_PFloater
ObjectTemplate.setPosition -4.8/-0.3/0

ObjectTemplate.addTemplate E16A2CatapultA_OnAirKillerSupplyDepot
ObjectTemplate.addTemplate E16A2CatapultA_OnCatapultRepairSupplyDepot

ObjectTemplate.addTemplate AntiSubmarine_Radar
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -1.1/0.6/0.8 0/0/0
ObjectTemplate.GUIIndex 33
ObjectTemplate.setVehicleIcon "Vehicle/icon_E16A2.tga"
ObjectTemplate.setVehicleIconPos 56/66
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_20mmType99-2mod4+Catapult.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_depthcharge.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_f1m2_16x16.tga"
ObjectTemplate.sonarPos 1

rem *** E16A2CatapultA_DC ***
rem Catapult launched + Depth Charge

ObjectTemplate.create PlayerControlObject E16A2CatapultA_DC_forIse
ObjectTemplate.setNetworkableInfo E16A1BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.CullRadiusScale 3
ObjectTemplate.drag 0.08
ObjectTemplate.mass 2500
ObjectTemplate.inertiaModifier 0.75/0.75/0.75
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 140
ObjectTemplate.maxhitpoints 140
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 60
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 100 em_SBD-6Damage 0/0.615/0.8
ObjectTemplate.addArmorEffect 80 em_PlaneDamage 0/0.175/1.51
ObjectTemplate.addArmorEffect 60 e_SBD-6Fire 0/0.615/0.8
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A1
rem -------------------------------------
ObjectTemplate.addTemplate lodE16A2_DC
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate E16A1_PFloater
ObjectTemplate.setPosition 0/-0.45/4.5
ObjectTemplate.addTemplate E16A1_PFloater
ObjectTemplate.setPosition 0/-0.45/-4.5

ObjectTemplate.addTemplate E16A1_PFloater
ObjectTemplate.setPosition 4.8/-0.3/0
ObjectTemplate.addTemplate E16A1_PFloater
ObjectTemplate.setPosition -4.8/-0.3/0

ObjectTemplate.addTemplate E16A2CatapultAforIse_OnAirKillerSupplyDepot
ObjectTemplate.addTemplate E16A2CatapultAforIse_OnCatapultRepairSupplyDepot

ObjectTemplate.addTemplate AntiSubmarine_Radar
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -1.1/0.6/0.8 0/0/0
ObjectTemplate.GUIIndex 33
ObjectTemplate.setVehicleIcon "Vehicle/icon_E16A2.tga"
ObjectTemplate.setVehicleIconPos 56/66
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_20mmType99-2mod4+Catapult.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_depthcharge.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
rem SightTweak
rem ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDiveBomber
ObjectTemplate.setToolTipType TTDiveBomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_f1m2_16x16.tga"
ObjectTemplate.sonarPos 1

rem *** lodE16A2 ***
ObjectTemplate.create LodObject lodE16A2_DC
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate E16A2_Complex_DC
ObjectTemplate.addTemplate E16A1_Simple
ObjectTemplate.addTemplate E16A1_Wreck
rem -------------------------------------
ObjectTemplate.lodSelector E16A1_LodSelector


rem *** E16A2_Complex ***
ObjectTemplate.create Bundle E16A2_Complex_DC
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodE16A1_Cockpit
ObjectTemplate.addTemplate E16A1_Camera_For_PCO0
ObjectTemplate.setPosition 0/0.75/0.2
ObjectTemplate.addTemplate E16A1_Seat
ObjectTemplate.setPosition 0/0.2/0.2
ObjectTemplate.addTemplate E16A1_Entry
ObjectTemplate.setPosition 0/0/1

ObjectTemplate.addTemplate E16A1_Canopy2

ObjectTemplate.addTemplate E16A2_PCO1
ObjectTemplate.setPosition 0/0.3/-0.95
ObjectTemplate.setRotation -180/0/0

ObjectTemplate.addTemplate E16A1_Flap_L
ObjectTemplate.setPosition -3/0/-1
ObjectTemplate.addTemplate E16A1_Flap_R
ObjectTemplate.setPosition 3/0/-1

ObjectTemplate.addTemplate E16A1_BodyWing
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/-89.999

ObjectTemplate.addTemplate E16A1_Aileron_L
ObjectTemplate.setPosition -3.1602/-0.3158/-0.131
ObjectTemplate.setRotation 9.31/0/-3.1
ObjectTemplate.addTemplate E16A1_Aileron_R
ObjectTemplate.setPosition 3.1602/-0.3158/-0.131
ObjectTemplate.setRotation -9.31/0/3.1

ObjectTemplate.addTemplate E16A1_Elevator_L
ObjectTemplate.setPosition -0.1691/0.4859/-5.0736
ObjectTemplate.setRotation -6.65/0/0
ObjectTemplate.addTemplate E16A1_Elevator_R
ObjectTemplate.setPosition 0.1691/0.4859/-5.0736
ObjectTemplate.setRotation 6.65/0/0

ObjectTemplate.addTemplate E16A1_Rudder
ObjectTemplate.setPosition 0/0/-5.6814
ObjectTemplate.setRotation 0/0/-89.999

ObjectTemplate.addTemplate E16A1_Engine2
ObjectTemplate.addTemplate E16A2_Engine
ObjectTemplate.setPosition 0/0/3.0369

ObjectTemplate.addTemplate E16A1_Guns
ObjectTemplate.addTemplate E16A2_DCBombRack
ObjectTemplate.setPosition 0/-0.7/1.1
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate E16A2_DCBombRack_SplashDummy
ObjectTemplate.setPosition 0/-0.7/1.1
ObjectTemplate.setRotation 0/-90/0

ObjectTemplate.addTemplate JumpstartPrm
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 179.999/0/0

ObjectTemplate.addTemplate e_waterbacksmall
ObjectTemplate.setPosition -1.6/-3.2/-2.6
ObjectTemplate.addTemplate e_waterbacksmall
ObjectTemplate.setPosition 1.6/-3.2/-2.6
rem -------------------------------------

ObjectTemplate.create SupplyDepot E16A2CatapultAforIse_OnAirKillerSupplyDepot
ObjectTemplate.radius 10000
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
rem ------------------------------------
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle11 -1 -10 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle21 -1 -10 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle31 -1 -10 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle41 -1 -10 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle51 -1 -10 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle61 -1 -10 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle71 -1 -10 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle81 -1 -10 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle91 -1 -10 0
rem ------------------------------------
ObjectTemplate.setHealth -1 -1000 0

ObjectTemplate.create SupplyDepot E16A2CatapultAforIse_OnCatapultRepairSupplyDepot
ObjectTemplate.radius 75
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
rem ------------------------------------
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle11 -1 100 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle21 -1 100 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle31 -1 100 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle41 -1 100 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle51 -1 100 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle61 -1 100 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle71 -1 100 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle81 -1 100 0
ObjectTemplate.addVehicleType E16A2CatapultAforIseDummyVehicleSpawnVehicle91 -1 100 0
rem ------------------------------------
ObjectTemplate.setHealth -1 -1000 0

rem **************************************************
rem Spawner Vehicle11

ObjectTemplate.create ObjectSpawner E16A2CatapultAforIseDummyVehicleSpawnVehicle11_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultAforIseDummyVehicleSpawnVehicle11
ObjectTemplate.setObjectTemplate 2 E16A2CatapultAforIseDummyVehicleSpawnVehicle11
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 6
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.SpawnDelayAtStart 1

ObjectTemplate.create PlayerControlObject E16A2CatapultAforIseDummyVehicleSpawnVehicle11
ObjectTemplate.setNetworkableInfo E16A2CatapultDummyBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.065
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 11
ObjectTemplate.maxhitpoints 11
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A2
ObjectTemplate.geometry Projectile_105mm_BBox_m1
ObjectTemplate.CreateInvisible 1
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyEngine
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_Spawner
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_RepairSupplyDepot
ObjectTemplate.setPosition 0/0.5/0
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""

rem **************************************************
rem Spawner Vehicle21

ObjectTemplate.create ObjectSpawner E16A2CatapultAforIseDummyVehicleSpawnVehicle21_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultAforIseDummyVehicleSpawnVehicle21
ObjectTemplate.setObjectTemplate 2 E16A2CatapultAforIseDummyVehicleSpawnVehicle21
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 6
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.SpawnDelayAtStart 1

ObjectTemplate.create PlayerControlObject E16A2CatapultAforIseDummyVehicleSpawnVehicle21
ObjectTemplate.setNetworkableInfo E16A2CatapultDummyBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.065
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 21
ObjectTemplate.maxhitpoints 21
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A2
ObjectTemplate.geometry Projectile_105mm_BBox_m1
ObjectTemplate.CreateInvisible 1
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyEngine
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_Spawner
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_RepairSupplyDepot
ObjectTemplate.setPosition 0/0.5/0
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""

rem **************************************************
rem Spawner Vehicle31

ObjectTemplate.create ObjectSpawner E16A2CatapultAforIseDummyVehicleSpawnVehicle31_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultAforIseDummyVehicleSpawnVehicle31
ObjectTemplate.setObjectTemplate 2 E16A2CatapultAforIseDummyVehicleSpawnVehicle31
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 6
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.SpawnDelayAtStart 1

ObjectTemplate.create PlayerControlObject E16A2CatapultAforIseDummyVehicleSpawnVehicle31
ObjectTemplate.setNetworkableInfo E16A2CatapultDummyBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.065
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 31
ObjectTemplate.maxhitpoints 31
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A2
ObjectTemplate.geometry Projectile_105mm_BBox_m1
ObjectTemplate.CreateInvisible 1
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyEngine
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_Spawner
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_RepairSupplyDepot
ObjectTemplate.setPosition 0/0.5/0
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""

rem **************************************************
rem Spawner Vehicle41

ObjectTemplate.create ObjectSpawner E16A2CatapultAforIseDummyVehicleSpawnVehicle41_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultAforIseDummyVehicleSpawnVehicle41
ObjectTemplate.setObjectTemplate 2 E16A2CatapultAforIseDummyVehicleSpawnVehicle41
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 6
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.SpawnDelayAtStart 1

ObjectTemplate.create PlayerControlObject E16A2CatapultAforIseDummyVehicleSpawnVehicle41
ObjectTemplate.setNetworkableInfo E16A2CatapultDummyBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.065
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 41
ObjectTemplate.maxhitpoints 41
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A2
ObjectTemplate.geometry Projectile_105mm_BBox_m1
ObjectTemplate.CreateInvisible 1
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyEngine
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_Spawner
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_RepairSupplyDepot
ObjectTemplate.setPosition 0/0.5/0
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""

rem **************************************************
rem Spawner Vehicle51

ObjectTemplate.create ObjectSpawner E16A2CatapultAforIseDummyVehicleSpawnVehicle51_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultAforIseDummyVehicleSpawnVehicle51
ObjectTemplate.setObjectTemplate 2 E16A2CatapultAforIseDummyVehicleSpawnVehicle51
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 6
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.SpawnDelayAtStart 1

ObjectTemplate.create PlayerControlObject E16A2CatapultAforIseDummyVehicleSpawnVehicle51
ObjectTemplate.setNetworkableInfo E16A2CatapultDummyBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.065
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 51
ObjectTemplate.maxhitpoints 51
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A2
ObjectTemplate.geometry Projectile_105mm_BBox_m1
ObjectTemplate.CreateInvisible 1
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyEngine
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_Spawner
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_RepairSupplyDepot
ObjectTemplate.setPosition 0/0.5/0
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""

rem **************************************************
rem Spawner Vehicle61

ObjectTemplate.create ObjectSpawner E16A2CatapultAforIseDummyVehicleSpawnVehicle61_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultAforIseDummyVehicleSpawnVehicle61
ObjectTemplate.setObjectTemplate 2 E16A2CatapultAforIseDummyVehicleSpawnVehicle61
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 6
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.SpawnDelayAtStart 1

ObjectTemplate.create PlayerControlObject E16A2CatapultAforIseDummyVehicleSpawnVehicle61
ObjectTemplate.setNetworkableInfo E16A2CatapultDummyBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.065
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 61
ObjectTemplate.maxhitpoints 61
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A2
ObjectTemplate.geometry Projectile_105mm_BBox_m1
ObjectTemplate.CreateInvisible 1
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyEngine
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_Spawner
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_RepairSupplyDepot
ObjectTemplate.setPosition 0/0.5/0
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""

rem **************************************************
rem Spawner Vehicle71

ObjectTemplate.create ObjectSpawner E16A2CatapultAforIseDummyVehicleSpawnVehicle71_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultAforIseDummyVehicleSpawnVehicle71
ObjectTemplate.setObjectTemplate 2 E16A2CatapultAforIseDummyVehicleSpawnVehicle71
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 6
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.SpawnDelayAtStart 1

ObjectTemplate.create PlayerControlObject E16A2CatapultAforIseDummyVehicleSpawnVehicle71
ObjectTemplate.setNetworkableInfo E16A2CatapultDummyBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.065
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 71
ObjectTemplate.maxhitpoints 71
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A2
ObjectTemplate.geometry Projectile_105mm_BBox_m1
ObjectTemplate.CreateInvisible 1
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyEngine
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_Spawner
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_RepairSupplyDepot
ObjectTemplate.setPosition 0/0.5/0
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""

rem **************************************************
rem Spawner Vehicle81

ObjectTemplate.create ObjectSpawner E16A2CatapultAforIseDummyVehicleSpawnVehicle81_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultAforIseDummyVehicleSpawnVehicle81
ObjectTemplate.setObjectTemplate 2 E16A2CatapultAforIseDummyVehicleSpawnVehicle81
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 6
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.SpawnDelayAtStart 1

ObjectTemplate.create PlayerControlObject E16A2CatapultAforIseDummyVehicleSpawnVehicle81
ObjectTemplate.setNetworkableInfo E16A2CatapultDummyBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.065
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 81
ObjectTemplate.maxhitpoints 81
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A2
ObjectTemplate.geometry Projectile_105mm_BBox_m1
ObjectTemplate.CreateInvisible 1
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyEngine
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_Spawner
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_RepairSupplyDepot
ObjectTemplate.setPosition 0/0.5/0
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""

rem **************************************************
rem Spawner Vehicle91

ObjectTemplate.create ObjectSpawner E16A2CatapultAforIseDummyVehicleSpawnVehicle91_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultAforIseDummyVehicleSpawnVehicle91
ObjectTemplate.setObjectTemplate 2 E16A2CatapultAforIseDummyVehicleSpawnVehicle91
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 6
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.SpawnDelayAtStart 1

ObjectTemplate.create PlayerControlObject E16A2CatapultAforIseDummyVehicleSpawnVehicle91
ObjectTemplate.setNetworkableInfo E16A2CatapultDummyBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.065
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 91
ObjectTemplate.maxhitpoints 91
rem *** AA Splash mod NEW ***
ObjectTemplate.material 22
rem *** AA Splash mod OLD ***
rem ObjectTemplate.material 22
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate E16A2
ObjectTemplate.geometry Projectile_105mm_BBox_m1
ObjectTemplate.CreateInvisible 1
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyEngine
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_Spawner
ObjectTemplate.addTemplate E16A1CatapultDummyVehicle_RepairSupplyDepot
ObjectTemplate.setPosition 0/0.5/0
rem -------------------------------------
ObjectTemplate.setMinimapIcon ""

rem *** lodE16A1CatapultDummy ***
ObjectTemplate.create LodObject lodE16A1CatapultDummy
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyComplex
ObjectTemplate.addTemplate E16A1CatapultDummySimple
ObjectTemplate.addTemplate E16A1LodDummySimple
rem -------------------------------------
ObjectTemplate.lodSelector E16A1CatapultDummyLodSelector2

rem *** E16A1LodDummySimple ***
ObjectTemplate.create SimpleObject E16A1LodDummySimple

rem *** E16A1CatapultDummyLodSelector2 ***
LodSelectorTemplate.create DistCompareSelector2 E16A1CatapultDummyLodSelector2
LodSelectorTemplate.addLodDistance 200
LodSelectorTemplate.addLodDistance 850

beginrem
rem *** E16A1CatapultDummyLODBundle ***
ObjectTemplate.create LodObject E16A1CatapultDummySimple
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate E16A1CatapultDummyComplex
ObjectTemplate.addTemplate E16A1CatapultDummySimple
rem -------------------------------------
ObjectTemplate.lodSelector E16A1CatapultDummyLodSelector2
endrem