This page is under construction
Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/Effects/e_waterboatsinkef_mod.ssc
newPatch load bf1942/levels/Battle_of_Leyte_Gulf_day2/sounds/@RTD/metal_squeak1.wav minDistance 20 loop dopplerOff priority 4 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 1 param 300 param 1 param -1 endEffect *** Time Delay *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 3 param 10 param 0 param 1 endEffect trigger Volume load bf1942/levels/Battle_of_Leyte_Gulf_day2/sounds/@RTD/metal_squeak2.wav minDistance 20 loop dopplerOff priority 4 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 1 param 300 param 1 param -1 endEffect *** Time Delay *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 6 param 12 param 0 param 1 endEffect trigger Volume newPatch load @ROOT/Sound/@RTD/waterfoam.wav randomStartPitch 0.8 / 0.0 minDistance 5 dopplerOff priority 4 relativePosition 0 / 0 / 20 loop *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 1 param 200 param 2 param -2 endEffect