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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/F1M2/Weapons.con
rem *** F1M2GunBarrel ***
ObjectTemplate.create FireArms F1M2Guns
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.loadSoundScript ../../../../../objects/vehicles/air/Common/Sounds/7,7mm900RPM.ssc
ObjectTemplate.aiTemplate SwordfishMachineGun
rem -------------------------------------
ObjectTemplate.visibleBarrelTemplate e_Muzz8mm
rem -------------------------------------
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.setTracerTemplate Tracer_7,7x58mmJProjectile CRD_NONE/3/0/0
ObjectTemplate.magSize 1400
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 723
ObjectTemplate.reloadtime 0.1
ObjectTemplate.roundOfFire 15.0
ObjectTemplate.setMinDev 0.50
ObjectTemplate.setAsynchronyFire 0
ObjectTemplate.setFireCameraShakeAnimationState FirePlaneGunsLightShake
ObjectTemplate.addFireArmsPosition 0.24/0.474/1.16 0/0/0
ObjectTemplate.addFireArmsPosition -0.215/0.474/1.16 0/0/0
ObjectTemplate.AmmoType 8




rem *** F1M2PlaneholderDispenser***
ObjectTemplate.create FireArms F1M2PlaneholderDispenser
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.projectileTemplate F1M2PlaneholderProjectil
ObjectTemplate.visibleDummyProjectileTemplate F1M2PlaneholderDummy
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 10
ObjectTemplate.roundOfFire 10
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.fireDelay 0.8
ObjectTemplate.setFireCameraShakeAnimationState FirePlaneGunsBigShake
ObjectTemplate.addFireArmsPosition 0/0/0 0/0/0
ObjectTemplate.addFireArmsPosition 0.001/0/0.001 0/0/0


ObjectTemplate.create Bundle F1M2PlaneholderDummy
ObjectTemplate.geometry YamatoCatapult_planeholder_m1

ObjectTemplate.create Projectile F1M2PlaneholderProjectil
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry YamatoCatapult_planeholder_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/20/0/0
ObjectTemplate.material 210
ObjectTemplate.dieAfterColl 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.mass 150
ObjectTemplate.drag 0.08
ObjectTemplate.setHasPointPhysics 0

rem *** F1M2BombRack ***
ObjectTemplate.create FireArms F1M2BombRack2
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.visibleDummyProjectileTemplate F1M2BombDummy2
ObjectTemplate.aiTemplate F1M2Bombs
ObjectTemplate.projectileTemplate AirDepthCharge_SplashDummy
ObjectTemplate.projectilePosition 0/-1/-1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 4
ObjectTemplate.velocity 0
ObjectTemplate.roundOfFire 4
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 2
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.addFireArmsPosition -3.2/-0.58/-1 0/0/0
ObjectTemplate.addFireArmsPosition 3.2/-0.58/-1 0/0/0
ObjectTemplate.AmmoType 8
rem ObjectTemplate.AmmoType   7

ObjectTemplate.create SimpleObject F1M2BombDummy2
ObjectTemplate.geometry depth_charge_m1



rem *** F1M2BombRack ***
ObjectTemplate.create FireArms F1M2BombRack
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.visibleDummyProjectileTemplate F1M2BombDummy
ObjectTemplate.aiTemplate F1M2Bombs
ObjectTemplate.projectileTemplate SC50XSkipBomb
ObjectTemplate.projectilePosition 0/-1/-1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 2
ObjectTemplate.velocity 0
ObjectTemplate.roundOfFire 4
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 4
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.addFireArmsPosition -3.2/-0.58/-1 0/0/0
ObjectTemplate.addFireArmsPosition 3.2/-0.58/-1 0/0/0
ObjectTemplate.AmmoType 8
rem ObjectTemplate.AmmoType   7

ObjectTemplate.create SimpleObject F1M2BombDummy
ObjectTemplate.geometry bomb_SC50X_m1