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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/Franklin/Objects.con
Var v_is_coop
console.useRelativePaths 0
run bf1942/game/is_coop.con
console.useRelativePaths 1
rem *** Franklin ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Franklin
ObjectTemplate.setNetworkableInfo IntrepidBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
rem 16.976
rem 16.921
ObjectTemplate.drag 3.71
rem 16.873
rem ObjectTemplate.drag 3.73
rem 16.83
rem ObjectTemplate.drag 3.75
rem 17.506
rem ObjectTemplate.drag 3.45
rem ObjectTemplate.drag 2.6
ObjectTemplate.mass 25000000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 23810
ObjectTemplate.maxhitpoints 23810
ObjectTemplate.material 807
ObjectTemplate.criticalDamage 5081
ObjectTemplate.hpLostWhileCriticalDamage 50
ObjectTemplate.explosionRadius 200
ObjectTemplate.explosionDamage 100
ObjectTemplate.explosionForceMod 0
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.TimeToLiveAfterDeath 30
ObjectTemplate.FadeAtTimeToLiveAfterDeath 0
ObjectTemplate.addArmorEffect 11408 em_ShipDamaged_Fire -8/20/50
ObjectTemplate.addArmorEffect 11408 em_ShipDamaged_Smoke -8/20/50
ObjectTemplate.addArmorEffect 7204 em_ShipDamaged_Fire -8/20/50
ObjectTemplate.addArmorEffect 7204 em_ShipDamaged_Smoke -8/20/50
ObjectTemplate.addArmorEffect 7204 em_ShipDamaged_Fire 8/20/-10
ObjectTemplate.addArmorEffect 7204 em_ShipDamaged_Smoke 8/20/-10
ObjectTemplate.addArmorEffect 7204 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 5081 em_ShipDamaged_Fire -8/20/50
ObjectTemplate.addArmorEffect 5081 em_ShipDamaged_Smoke -8/20/50
ObjectTemplate.addArmorEffect 5081 em_ShipDamaged_Fire 8/20/-10
ObjectTemplate.addArmorEffect 5081 em_ShipDamaged_Smoke 8/20/-10
ObjectTemplate.addArmorEffect 5081 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 19/6/-5
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 17/2/-45
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 14/2/-85
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 10/2/-125
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 13/3/25
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 18/3/45
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 16/2/65
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 14/2/85
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/3/125
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/15/-5
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/3/-90
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -19/6/-5
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -17/3/-35
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -14/2/-75
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -10/2/-125
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -13/3/25
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -18/3/45
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -16/2/65
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -14/2/85
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.aiTemplate Enterprise
rem -------------------------------------
ObjectTemplate.addTemplate lodFranklin
ObjectTemplate.addTemplate Enterprise_Floater
ObjectTemplate.setPosition -20/14.8/125
ObjectTemplate.addTemplate Essex_FloaterBreakerFL
ObjectTemplate.addTemplate Enterprise_Floater
ObjectTemplate.setPosition 20/14.8/125
ObjectTemplate.addTemplate Essex_FloaterBreakerFR
ObjectTemplate.addTemplate Enterprise_Floater
ObjectTemplate.setPosition -20/14.8/-125
ObjectTemplate.addTemplate Essex_FloaterBreakerBL
ObjectTemplate.addTemplate Enterprise_Floater
ObjectTemplate.setPosition 20/14.8/-125
ObjectTemplate.addTemplate Essex_FloaterBreakerBR
ObjectTemplate.addTemplate e_WaterFrontBigB
ObjectTemplate.setPosition 0/0/130
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-1/135
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-1/-145
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/0.5/-140
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 5/28/10 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_CV6Enterprise.tga"
ObjectTemplate.setVehicleIconPos 58/80
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_127mmMark12AA.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTCarrier
ObjectTemplate.setToolTipType TTCarrier
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_aircraft_carrier_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1
ObjectTemplate.submarineData 0 0 0 0 0 19 200
rem *** lodFranklin ***
ObjectTemplate.create LodObject lodFranklin
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate FranklinComplex
ObjectTemplate.addTemplate EnterpriseSimple
rem -------------------------------------
ObjectTemplate.lodSelector EnterpriseLodSelector
rem *** FranklinComplex ***
ObjectTemplate.create Bundle FranklinComplex
rem ObjectTemplate.setNetworkableInfo IntrepidBodyInfo
ObjectTemplate.geometry Enterprise_hull_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar
ObjectTemplate.addTemplate ClimbingNet_6m
ObjectTemplate.setPosition 14.21/3.82/-121.7
ObjectTemplate.setRotation -80.499/0/0
ObjectTemplate.addTemplate ClimbingNet_6m
ObjectTemplate.setPosition -13.01/3.82/-121.7
ObjectTemplate.setRotation 80.5/0/0
ObjectTemplate.addTemplate ClimbingNet_6m
ObjectTemplate.setPosition 11.42/3.8/106.584
ObjectTemplate.setRotation -93.5/0/0
ObjectTemplate.addTemplate ClimbingNet_6m
ObjectTemplate.setPosition -10.2/3.8/106.584
ObjectTemplate.setRotation 93.5/0/0
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn1
ObjectTemplate.setPosition 11/26/35
if v_is_coop == False
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn2
ObjectTemplate.setPosition 5.5/26.8/14
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn3
ObjectTemplate.setPosition 5.5/26.8/7
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn4
ObjectTemplate.setPosition 5.5/26.8/0
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn5
ObjectTemplate.setPosition 5.5/26.8/-12.5
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn6
ObjectTemplate.setPosition 16.5/24/30
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn1
ObjectTemplate.setPosition -16/18.4/-140
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn2
ObjectTemplate.setPosition 16/18.4/-140
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn3
ObjectTemplate.setPosition -16/18.4/-130
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn4
ObjectTemplate.setPosition 16/18.4/-130
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn5
ObjectTemplate.setPosition 14/15.4/-108
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn6
ObjectTemplate.setPosition 14/15.4/-98
ObjectTemplate.addTemplate Intrepid_BomberSpawner
ObjectTemplate.setPosition 10.8658/20.1/-127.3985
ObjectTemplate.setRotation 0/-13/0
ObjectTemplate.addTemplate Intrepid_TorpedoBomberSpawner
ObjectTemplate.setPosition -10.2/20.5/-127.5
ObjectTemplate.setRotation 0/-11.75/0
ObjectTemplate.addTemplate Intrepid_FighterBomberSpawner
ObjectTemplate.setPosition 0/8.8/-115
ObjectTemplate.setRotation 0/-10/0
ObjectTemplate.addTemplate Intrepid_FighterSpawner
ObjectTemplate.setPosition 8.0/20/60
ObjectTemplate.setRotation 0/-10/0
ObjectTemplate.addTemplate Intrepid_TorpedoBomberSpawner
ObjectTemplate.setPosition -10.2/20.5/60
ObjectTemplate.setRotation 0/-11.75/0
else
ObjectTemplate.addTemplate Intrepid_AirCraftSoldierSpawn1
ObjectTemplate.setPosition -2.5/20.4/-117.5
ObjectTemplate.addTemplate Intrepid_AirCraftSoldierSpawn1
ObjectTemplate.setPosition 3.9/20.4/-100.5
ObjectTemplate.addTemplate Intrepid_hellcatSpawner
ObjectTemplate.setPosition -6.999/19.9/-121.999
ObjectTemplate.setRotation -3/-13/0
ObjectTemplate.addTemplate Intrepid_corsairSpawner
ObjectTemplate.setPosition 7.2/19.63/-94.999
ObjectTemplate.setRotation -15/-12.7/0
endIf
ObjectTemplate.addTemplate Enterprise_Engine
ObjectTemplate.setPosition 0/-3.999/-89.999
ObjectTemplate.addTemplate Enterprise_Rudder1
ObjectTemplate.setPosition 0/-6/-110
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Enterprise_HullWing
ObjectTemplate.setPosition 0/-6/110
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Enterprise_rod
ObjectTemplate.setPosition 0.649/-5.017/-126.06
ObjectTemplate.addTemplate Enterprise_Entry
ObjectTemplate.setPosition 11.4/26.6/30
ObjectTemplate.addTemplate Enterprise_rad
ObjectTemplate.setPosition 11.134/46.534/20.174
ObjectTemplate.addTemplate Essex_addGunBase
ObjectTemplate.addTemplate BunkerHillCamBundle
ObjectTemplate.setPosition 11/21.15/40.5
ObjectTemplate.addTemplate 5inchL38Dual_AA_360_X_BunkerHillPos1
ObjectTemplate.setPosition 11/21.15/40.5
ObjectTemplate.addTemplate 5inchL38Dual_AA_360_X2
ObjectTemplate.setPosition 11/18.5/47.5
ObjectTemplate.addTemplate Intrepid_AABattery1
ObjectTemplate.setPosition -17/14.85/73.9
ObjectTemplate.addTemplate Intrepid_AABattery2
ObjectTemplate.setPosition -20.6/14.4/-104
ObjectTemplate.addTemplate Intrepid_AABattery3
ObjectTemplate.setPosition 20.3/14.4/-104
ObjectTemplate.addTemplate Intrepid_AABattery4
ObjectTemplate.setPosition 17.3/14.85/73.9
ObjectTemplate.addTemplate Intrepid_AABattery5
ObjectTemplate.setPosition 11/21.15/-22
if v_is_coop == False
ObjectTemplate.addTemplate Enterprise_Elevatoroperator5
else
ObjectTemplate.addTemplate EnterprisePlatedummy
endIf
beginrem
ObjectTemplate.addTemplate e_WaterFrontBigB
ObjectTemplate.setPosition 0/0/130
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-1/135
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-1/-145
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/0.5/-140
endrem
ObjectTemplate.addTemplate Ammobox
ObjectTemplate.setPosition 6.685/19.505/-8.397
ObjectTemplate.setRotation 87/0/0
ObjectTemplate.addTemplate Ammobox
ObjectTemplate.setPosition 11.7/19.505/-118.999
ObjectTemplate.addTemplate EnterpriseAirplaneSupplyDepot
ObjectTemplate.addTemplate EnterpriseAirplaneBombSupplyDepot
ObjectTemplate.addTemplate ShipLadder02
ObjectTemplate.setPosition -15.53/16/-51.85
ObjectTemplate.setRotation -92/3.5/0
ObjectTemplate.addTemplate ShipAlarm2
ObjectTemplate.addTemplate ShipSinkerSpawner
ObjectTemplate.setPosition 0/0/-1
ObjectTemplate.addTemplate AlliedCV5_AntiKiller
rem -------------------------------------
rem *** Franklin_AirCraftSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
console.useRelativePaths 0
run bf1942/game/is_coop.con
console.useRelativePaths 1
rem *** Franklin ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Franklin
ObjectTemplate.setNetworkableInfo IntrepidBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
rem 16.976
rem 16.921
ObjectTemplate.drag 3.71
rem 16.873
rem ObjectTemplate.drag 3.73
rem 16.83
rem ObjectTemplate.drag 3.75
rem 17.506
rem ObjectTemplate.drag 3.45
rem ObjectTemplate.drag 2.6
ObjectTemplate.mass 25000000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 23810
ObjectTemplate.maxhitpoints 23810
ObjectTemplate.material 807
ObjectTemplate.criticalDamage 5081
ObjectTemplate.hpLostWhileCriticalDamage 50
ObjectTemplate.explosionRadius 200
ObjectTemplate.explosionDamage 100
ObjectTemplate.explosionForceMod 0
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.TimeToLiveAfterDeath 30
ObjectTemplate.FadeAtTimeToLiveAfterDeath 0
ObjectTemplate.addArmorEffect 11408 em_ShipDamaged_Fire -8/20/50
ObjectTemplate.addArmorEffect 11408 em_ShipDamaged_Smoke -8/20/50
ObjectTemplate.addArmorEffect 7204 em_ShipDamaged_Fire -8/20/50
ObjectTemplate.addArmorEffect 7204 em_ShipDamaged_Smoke -8/20/50
ObjectTemplate.addArmorEffect 7204 em_ShipDamaged_Fire 8/20/-10
ObjectTemplate.addArmorEffect 7204 em_ShipDamaged_Smoke 8/20/-10
ObjectTemplate.addArmorEffect 7204 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 5081 em_ShipDamaged_Fire -8/20/50
ObjectTemplate.addArmorEffect 5081 em_ShipDamaged_Smoke -8/20/50
ObjectTemplate.addArmorEffect 5081 em_ShipDamaged_Fire 8/20/-10
ObjectTemplate.addArmorEffect 5081 em_ShipDamaged_Smoke 8/20/-10
ObjectTemplate.addArmorEffect 5081 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 19/6/-5
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 17/2/-45
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 14/2/-85
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 10/2/-125
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 13/3/25
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 18/3/45
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 16/2/65
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 14/2/85
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/3/125
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/15/-5
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf 0/3/-90
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -19/6/-5
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -17/3/-35
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -14/2/-75
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -10/2/-125
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -13/3/25
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -18/3/45
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -16/2/65
ObjectTemplate.addArmorEffect 5081 e_waterBoatSinkEf -14/2/85
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.aiTemplate Enterprise
rem -------------------------------------
ObjectTemplate.addTemplate lodFranklin
ObjectTemplate.addTemplate Enterprise_Floater
ObjectTemplate.setPosition -20/14.8/125
ObjectTemplate.addTemplate Essex_FloaterBreakerFL
ObjectTemplate.addTemplate Enterprise_Floater
ObjectTemplate.setPosition 20/14.8/125
ObjectTemplate.addTemplate Essex_FloaterBreakerFR
ObjectTemplate.addTemplate Enterprise_Floater
ObjectTemplate.setPosition -20/14.8/-125
ObjectTemplate.addTemplate Essex_FloaterBreakerBL
ObjectTemplate.addTemplate Enterprise_Floater
ObjectTemplate.setPosition 20/14.8/-125
ObjectTemplate.addTemplate Essex_FloaterBreakerBR
ObjectTemplate.addTemplate e_WaterFrontBigB
ObjectTemplate.setPosition 0/0/130
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-1/135
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-1/-145
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/0.5/-140
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 5/28/10 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_CV6Enterprise.tga"
ObjectTemplate.setVehicleIconPos 58/80
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_127mmMark12AA.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTCarrier
ObjectTemplate.setToolTipType TTCarrier
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_aircraft_carrier_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1
ObjectTemplate.submarineData 0 0 0 0 0 19 200
rem *** lodFranklin ***
ObjectTemplate.create LodObject lodFranklin
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate FranklinComplex
ObjectTemplate.addTemplate EnterpriseSimple
rem -------------------------------------
ObjectTemplate.lodSelector EnterpriseLodSelector
rem *** FranklinComplex ***
ObjectTemplate.create Bundle FranklinComplex
rem ObjectTemplate.setNetworkableInfo IntrepidBodyInfo
ObjectTemplate.geometry Enterprise_hull_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar
ObjectTemplate.addTemplate ClimbingNet_6m
ObjectTemplate.setPosition 14.21/3.82/-121.7
ObjectTemplate.setRotation -80.499/0/0
ObjectTemplate.addTemplate ClimbingNet_6m
ObjectTemplate.setPosition -13.01/3.82/-121.7
ObjectTemplate.setRotation 80.5/0/0
ObjectTemplate.addTemplate ClimbingNet_6m
ObjectTemplate.setPosition 11.42/3.8/106.584
ObjectTemplate.setRotation -93.5/0/0
ObjectTemplate.addTemplate ClimbingNet_6m
ObjectTemplate.setPosition -10.2/3.8/106.584
ObjectTemplate.setRotation 93.5/0/0
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn1
ObjectTemplate.setPosition 11/26/35
if v_is_coop == False
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn2
ObjectTemplate.setPosition 5.5/26.8/14
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn3
ObjectTemplate.setPosition 5.5/26.8/7
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn4
ObjectTemplate.setPosition 5.5/26.8/0
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn5
ObjectTemplate.setPosition 5.5/26.8/-12.5
ObjectTemplate.addTemplate Franklin_LcvpSoldierSpawn6
ObjectTemplate.setPosition 16.5/24/30
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn1
ObjectTemplate.setPosition -16/18.4/-140
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn2
ObjectTemplate.setPosition 16/18.4/-140
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn3
ObjectTemplate.setPosition -16/18.4/-130
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn4
ObjectTemplate.setPosition 16/18.4/-130
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn5
ObjectTemplate.setPosition 14/15.4/-108
ObjectTemplate.addTemplate Franklin_AirCraftSoldierSpawn6
ObjectTemplate.setPosition 14/15.4/-98
ObjectTemplate.addTemplate Intrepid_BomberSpawner
ObjectTemplate.setPosition 10.8658/20.1/-127.3985
ObjectTemplate.setRotation 0/-13/0
ObjectTemplate.addTemplate Intrepid_TorpedoBomberSpawner
ObjectTemplate.setPosition -10.2/20.5/-127.5
ObjectTemplate.setRotation 0/-11.75/0
ObjectTemplate.addTemplate Intrepid_FighterBomberSpawner
ObjectTemplate.setPosition 0/8.8/-115
ObjectTemplate.setRotation 0/-10/0
ObjectTemplate.addTemplate Intrepid_FighterSpawner
ObjectTemplate.setPosition 8.0/20/60
ObjectTemplate.setRotation 0/-10/0
ObjectTemplate.addTemplate Intrepid_TorpedoBomberSpawner
ObjectTemplate.setPosition -10.2/20.5/60
ObjectTemplate.setRotation 0/-11.75/0
else
ObjectTemplate.addTemplate Intrepid_AirCraftSoldierSpawn1
ObjectTemplate.setPosition -2.5/20.4/-117.5
ObjectTemplate.addTemplate Intrepid_AirCraftSoldierSpawn1
ObjectTemplate.setPosition 3.9/20.4/-100.5
ObjectTemplate.addTemplate Intrepid_hellcatSpawner
ObjectTemplate.setPosition -6.999/19.9/-121.999
ObjectTemplate.setRotation -3/-13/0
ObjectTemplate.addTemplate Intrepid_corsairSpawner
ObjectTemplate.setPosition 7.2/19.63/-94.999
ObjectTemplate.setRotation -15/-12.7/0
endIf
ObjectTemplate.addTemplate Enterprise_Engine
ObjectTemplate.setPosition 0/-3.999/-89.999
ObjectTemplate.addTemplate Enterprise_Rudder1
ObjectTemplate.setPosition 0/-6/-110
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Enterprise_HullWing
ObjectTemplate.setPosition 0/-6/110
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Enterprise_rod
ObjectTemplate.setPosition 0.649/-5.017/-126.06
ObjectTemplate.addTemplate Enterprise_Entry
ObjectTemplate.setPosition 11.4/26.6/30
ObjectTemplate.addTemplate Enterprise_rad
ObjectTemplate.setPosition 11.134/46.534/20.174
ObjectTemplate.addTemplate Essex_addGunBase
ObjectTemplate.addTemplate BunkerHillCamBundle
ObjectTemplate.setPosition 11/21.15/40.5
ObjectTemplate.addTemplate 5inchL38Dual_AA_360_X_BunkerHillPos1
ObjectTemplate.setPosition 11/21.15/40.5
ObjectTemplate.addTemplate 5inchL38Dual_AA_360_X2
ObjectTemplate.setPosition 11/18.5/47.5
ObjectTemplate.addTemplate Intrepid_AABattery1
ObjectTemplate.setPosition -17/14.85/73.9
ObjectTemplate.addTemplate Intrepid_AABattery2
ObjectTemplate.setPosition -20.6/14.4/-104
ObjectTemplate.addTemplate Intrepid_AABattery3
ObjectTemplate.setPosition 20.3/14.4/-104
ObjectTemplate.addTemplate Intrepid_AABattery4
ObjectTemplate.setPosition 17.3/14.85/73.9
ObjectTemplate.addTemplate Intrepid_AABattery5
ObjectTemplate.setPosition 11/21.15/-22
if v_is_coop == False
ObjectTemplate.addTemplate Enterprise_Elevatoroperator5
else
ObjectTemplate.addTemplate EnterprisePlatedummy
endIf
beginrem
ObjectTemplate.addTemplate e_WaterFrontBigB
ObjectTemplate.setPosition 0/0/130
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-1/135
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-1/-145
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/0.5/-140
endrem
ObjectTemplate.addTemplate Ammobox
ObjectTemplate.setPosition 6.685/19.505/-8.397
ObjectTemplate.setRotation 87/0/0
ObjectTemplate.addTemplate Ammobox
ObjectTemplate.setPosition 11.7/19.505/-118.999
ObjectTemplate.addTemplate EnterpriseAirplaneSupplyDepot
ObjectTemplate.addTemplate EnterpriseAirplaneBombSupplyDepot
ObjectTemplate.addTemplate ShipLadder02
ObjectTemplate.setPosition -15.53/16/-51.85
ObjectTemplate.setRotation -92/3.5/0
ObjectTemplate.addTemplate ShipAlarm2
ObjectTemplate.addTemplate ShipSinkerSpawner
ObjectTemplate.setPosition 0/0/-1
ObjectTemplate.addTemplate AlliedCV5_AntiKiller
rem -------------------------------------
rem *** Franklin_AirCraftSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_AirCraftSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Franklin_AirCraftSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Franklin_LcvpSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Franklin_LcvpSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0