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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/IJN_Tama/Objects.con
rem *** IJN_Tama ***
ObjectTemplate.create PlayerControlObject Tama
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasDynamicShadow 1
objectTemplate.cullRadiusScale 2
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 5.205
rem 3.6      20.48
rem 5.0      17.66
rem 5.25   17.283
rem 5.2      17.3639
rem 5.195   17.36
ren 5.205 17.349268
rem ڕW 17.34
ObjectTemplate.mass 10400000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 13000
ObjectTemplate.Maxhitpoints 13000
ObjectTemplate.material 140
ObjectTemplate.criticalDamage 2500
ObjectTemplate.hpLostWhileCriticalDamage 30
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
rem -----------------Effect---------------
ObjectTemplate.addArmorEffect 13000 em_ExFumePOW 0/15.99/-2.353



ObjectTemplate.addArmorEffect 6000 em_ExFumePOW 0/15.99/-2.353
ObjectTemplate.addArmorEffect 6000 em_ExFumePOW 4.051/4.1/11.84
ObjectTemplate.addArmorEffect 6000 em_ExFumePOW -0.398/6.63/25.19
ObjectTemplate.addArmorEffect 6000 em_ExFumePOW -0.743/3.084/-29.76



ObjectTemplate.addArmorEffect 2500 em_ExFumePOW 0/15.99/-2.353
ObjectTemplate.addArmorEffect 2500 em_ExFumePOW 4.051/4.1/11.84
ObjectTemplate.addArmorEffect 2500 em_ExFumePOW -0.398/6.63/25.19
ObjectTemplate.addArmorEffect 2500 em_ExFumePOW -0.743/3.084/-29.76
ObjectTemplate.addArmorEffect 2500 em_ExFumePOW -1.858/4.1/-75.21
ObjectTemplate.addArmorEffect 2500 em_ExFumePOW 6.142/4.1/-12.964
ObjectTemplate.addArmorEffect 2500 em_ExFumePOW -5.936/4.1/-0.9
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 1.9/0/79.73
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 4.155/0/70.364
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 5.53/0/54.727
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 7.727/0/23.45
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 7.9/0/7.818
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -1.383/0/81
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -2.586/0/77.06
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -4.846/0/62.545
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -6.670/0/39.09
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -7.9/0/7.81
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 7.9/0/7.818
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 7.9/0/-28.455
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 6.019/0/-70.3
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 4.078/0/-80
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink 0.93/0/-86
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -7.9/0/-7.812
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -7.9/0/-23.455
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -7.439/0/-54.727
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -5.11/0/-75.57
ObjectTemplate.addArmorEffect 2500 e_waterBoatSink -3.21/0/-83.39


rem --------------------------------------
ObjectTemplate.addTemplate lod_IJN_Tama

ObjectTemplate.addTemplate IJN_Tama_Floater
ObjectTemplate.setPosition 7.9/16/83.648
ObjectTemplate.addTemplate IJN_Tama_Floater_FR
ObjectTemplate.addTemplate IJN_Tama_Floater
ObjectTemplate.setPosition -7.9/16/83.648
ObjectTemplate.addTemplate IJN_Tama_Floater_FL
ObjectTemplate.addTemplate IJN_Tama_Floater
ObjectTemplate.setPosition 7.9/16/-86
ObjectTemplate.addTemplate IJN_Tama_Floater_BR
ObjectTemplate.addTemplate IJN_Tama_Floater
ObjectTemplate.setPosition -7.9/16/-86
ObjectTemplate.addTemplate IJN_Tama_Floater_BL
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.addPcoPosId 5
ObjectTemplate.addPcoPosId 6
ObjectTemplate.setSoldierExitLocation 0/9.806/32.449 0/0/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/icon_IJN_Tama.dds"
ObjectTemplate.setVehicleIconPos 54/76
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setSecondaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.sonarPos 1
ObjectTemplate.submarineData 0 0 0 0 0 7.9 200

rem ========= IJN_Tama_Floater_FR =========
ObjectTemplate.create RotationalBundle IJN_Tama_Floater_FR
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 501100
ObjectTemplate.maxhitpoints 501100
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry IJN_Tama_FB_FR
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink 1.9/0/79.73
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 4.155/0/70.364
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 5.53/0/54.727
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 7.727/0/23.45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 7.9/0/7.818
rem ------------------------------------
ObjectTemplate.addTemplate IJN_Tama_Floater
ObjectTemplate.setPosition 7.9/16/83.648
rem ------------------------------------

rem *** IJN_Tama_Floater_FL ***
ObjectTemplate.create RotationalBundle IJN_Tama_Floater_FL
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 501100
ObjectTemplate.maxhitpoints 501100
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry IJN_Tama_FB_FL
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink -1.383/0/81
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -2.586/0/77.06
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -4.846/0/62.545
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -6.670/0/39.09
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -7.9/0/7.81
rem ------------------------------------
ObjectTemplate.addTemplate IJN_Tama_Floater
ObjectTemplate.setPosition -7.9/16/83.648
rem ------------------------------------

rem *** IJN_Tama_Floater_BR ***
ObjectTemplate.create RotationalBundle IJN_Tama_Floater_BR
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 501100
ObjectTemplate.maxhitpoints 501100
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry IJN_Tama_FB_BR
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink 7.9/0/7.818
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 7.9/0/-28.455
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 6.019/0/-70.3
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 4.078/0/-80
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 0.93/0/-86
rem ------------------------------------
ObjectTemplate.addTemplate IJN_Tama_Floater
ObjectTemplate.setPosition 7.9/16/-86
rem ------------------------------------


rem *** IJN_Tama_Floater_BL ***
ObjectTemplate.create RotationalBundle IJN_Tama_Floater_BL
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 501100
ObjectTemplate.maxhitpoints 501100
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry IJN_Tama_FB_BL
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink -7.9/0/-7.812
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -7.9/0/-23.455
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -7.439/0/-54.727
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -5.11/0/-75.57
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -3.21/0/-83.39
rem ------------------------------------
ObjectTemplate.addTemplate IJN_Tama_Floater
ObjectTemplate.setPosition -7.9/16/-86
rem ------------------------------------

rem *** LOD_IJN_Tama ***
ObjectTemplate.create LodObject lod_IJN_Tama
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate IJN_Tama_Complex
ObjectTemplate.addTemplate IJN_Tama_Simple
rem -------------------------------------
ObjectTemplate.lodSelector IJN_Tama_LodSelector

rem *** IJN_Tama_Complex ***
ObjectTemplate.create Bundle IJN_Tama_Complex
ObjectTemplate.geometry IJN_Tama_Hull
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1

rem ---------------nami--------------

ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn1
ObjectTemplate.setPosition 4.395/4.2/21.72
rem ObjectTemplate.setPosition 4.395/4.1/21.72
ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn2
ObjectTemplate.setPosition -4.395/4.2/21.72

ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn3
ObjectTemplate.setPosition 4.395/4.2/35.823
ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn4
ObjectTemplate.setPosition -4.395/4.2/35.823

ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn5
ObjectTemplate.setPosition 5.784/4.2/6.951
ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn6
ObjectTemplate.setPosition -5.784/4.2/6.951

ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn7
ObjectTemplate.setPosition 6.254/4.2/-3.01
ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn8
ObjectTemplate.setPosition -6.254/4.2/-3.01

ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn9
ObjectTemplate.setPosition 6.254/4.2/-16.41
ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn10
ObjectTemplate.setPosition -6.254/4.2/-16.41

ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn11
ObjectTemplate.setPosition 6.254/4.2/-25.858
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn12
ObjectTemplate.setPosition -6.254/4.2/-25.858
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn13
ObjectTemplate.setPosition 3.867/4.2/-40.84
ObjectTemplate.addTemplate IJN_Tama_SoldierSpawn14
ObjectTemplate.setPosition -3.867/4.2/-40.84

ObjectTemplate.addTemplate ShipLadder02
ObjectTemplate.setPosition 4.926/5.2449/-13.11
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder02
ObjectTemplate.setPosition -4.926/5.2449/-13.11
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder02
ObjectTemplate.setPosition 4.926/5.2449/-1.077
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder02
ObjectTemplate.setPosition -4.926/5.2449/-1.077
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder02
ObjectTemplate.setPosition 3.934/5.244/20.53
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ShipLadder02
ObjectTemplate.setPosition -3.934/5.244/20.53
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition 2.180/6.362/-32.72
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition -2.180/6.362/-32.72
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate IJN_Tama_Engine
ObjectTemplate.setPosition 0/-2.157/-43

ObjectTemplate.addTemplate IJN_Tama_HullWing
ObjectTemplate.setPosition 0/-4.315/86
ObjectTemplate.setRotation 0/0/-90

ObjectTemplate.addTemplate IJN_Tama_Rudder
ObjectTemplate.setPosition 0/-4.315/-86
ObjectTemplate.setRotation 0/0/-90

ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_X
ObjectTemplate.setPosition 0/8.661/37.436

ObjectTemplate.addTemplate Tama_Dummy_X_alt
ObjectTemplate.setPosition 0/6.63/45.08

ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_X2
ObjectTemplate.setPosition 0/6.63/55.46

ObjectTemplate.addTemplate Tama_Invis_X1
ObjectTemplate.setPosition 0/8.661/37.436

ObjectTemplate.addTemplate Tama_Invis_Alt
ObjectTemplate.setPosition 0/6.63/45.08

ObjectTemplate.addTemplate Tama_Invis_X2
ObjectTemplate.setPosition 0/6.63/55.46

ObjectTemplate.addTemplate Tama_FCS
ObjectTemplate.setPosition 0/11.036/29.815

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 3.469/4.862/35.77

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition -3.469/4.862/35.77

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 3.469/4.862/45.07

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition -3.469/4.862/45.07

ObjectTemplate.addTemplate IJN_Tama_PCO1
ObjectTemplate.setPosition 0/8.661/-41.783
ObjectTemplate.setRotation -180/0/0

ObjectTemplate.addTemplate IJN_Tama_PCO2
ObjectTemplate.setPosition 5.603/6.63/3.8199
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate IJN_Tama_PCO3
ObjectTemplate.setPosition -5.603/6.63/3.8199
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate IJN_Tama_PCO4
ObjectTemplate.setPosition 5.603/6.63/-21.07
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate IJN_Tama_PCO5
ObjectTemplate.setPosition -5.603/6.63/-21.07
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition 4.973/8.9521/16.322
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition -4.973/8.9521/16.322
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.611/8.9521/-3.329
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.611/8.9521/-3.329
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate BattleshipRadar

beginrem

ObjectTemplate.addTemplate IJN_Tama_PCO6
ObjectTemplate.setPosition 0/9.661/-17.785
ObjectTemplate.setRotation -180/0/0

endrem


rem -------------------------------------
ObjectTemplate.addTemplate e_WaterFrontBigC
ObjectTemplate.setPosition 0/-1.8/83.64
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-3.3/85
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-88
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-1/-86
rem----------------------------------------

rem *** IJN_Tama_SoldierSpawn1 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn2 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn3 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn4 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn5 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn6 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn7 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn8 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn9 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn10 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn11 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn12 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn13 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn13
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IJN_Tama_SoldierSpawn14 ***
ObjectTemplate.create SpawnPoint IJN_Tama_SoldierSpawn14
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 83
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0


rem *** IJN_Tama_Entry ***
ObjectTemplate.create EntryPoint IJN_Tama_Entry
ObjectTemplate.setEntryRadius 7

rem *** IJN_Tama_Entry ***
ObjectTemplate.create EntryPoint IJN_Tama_Entry_s
ObjectTemplate.setEntryRadius 2.5

rem *** IJN_Tama_Simple ***
ObjectTemplate.create SimpleObject IJN_Tama_Simple
ObjectTemplate.geometry IJN_Tama_hull

rem *** IJN_Tama_LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 IJN_Tama_LodSelector
LodSelectorTemplate.addLodDistance 2250

rem *** camera ***
ObjectTemplate.create Camera IJN_Tama_Camera
ObjectTemplate.CVMExternTrace 1
ObjectTemplate.addTemplate lodShipCockpit2
ObjectTemplate.setPosition 0.538/-0.02/0.098

ObjectTemplate.create Camera IJN_Tama_Camera_2
ObjectTemplate.CVMExternTrace 1

ObjectTemplate.create Camera Tama_Camera_1
ObjectTemplate.CVMExternTrace 1
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem-----------------------------------------------------

rem *** IJN_Tama no.1***
ObjectTemplate.create PlayerControlObject IJN_Tama_PCO1
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
rem---------------------------------------------
ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_X
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate Tama_Dummy_X_alt
ObjectTemplate.setPosition 0/-2.2987/7.8197

ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_X2
ObjectTemplate.setPosition 0/-2.2987/17.743

ObjectTemplate.addTemplate Tama_Invis_X1
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate Tama_Invis_Alt
ObjectTemplate.setPosition 0/-2.2987/7.8197

ObjectTemplate.addTemplate Tama_Invis_X2
ObjectTemplate.setPosition 0/-2.2987/17.743

ObjectTemplate.addTemplate Tama_FCS
ObjectTemplate.setPosition 0/2.3745/-7.5009

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 3.25632/-4.038/-0.9382

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition -3.25632/-4.038/-0.9382

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 3.25632/-4.038/-0.68209

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition -3.25632/-4.038/-0.68209

rem---------------------------------------------
ObjectTemplate.setPcoId 1
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.addPcoPosId 5
ObjectTemplate.setSoldierExitLocation 0/1.5/-5.2 0/180/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/icon_IJN_Tama.dds"
ObjectTemplate.setVehicleIconPos 109/53
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setSecondaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.sonarPos 1



rem *** IJN_Tama no.2_R***
ObjectTemplate.create PlayerControlObject IJN_Tama_PCO2
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
ObjectTemplate.saveInSeparateFile 1
rem---------------------------------------------

ObjectTemplate.addTemplate Tama_Dummy_X1_R
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate 25mm3_Alt_R_base
ObjectTemplate.setPosition -2.1444/3.3594/-4.8629

ObjectTemplate.addTemplate Tama_Dummy_X2_R
ObjectTemplate.setPosition 0/0/-11.472

ObjectTemplate.addTemplate Tama_Invis_X1_R
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate Tama_Invis_X2_R
ObjectTemplate.setPosition 0/0/-11.472

ObjectTemplate.addTemplate 25mm3_Alt_R_base
ObjectTemplate.setPosition -0.63084/3.5247/10.37

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 0/0/-11.472
rem---------------------------------------------
ObjectTemplate.setPcoId 2
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.addPcoPosId 5
ObjectTemplate.addPcoPosId 6
ObjectTemplate.setSoldierExitLocation 0/-2.23/3.6 0/0/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/icon_IJN_Tama.dds"
ObjectTemplate.setVehicleIconPos 68/67
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.sonarPos 1


rem *** IJN_Tama no.3_L***
ObjectTemplate.create PlayerControlObject IJN_Tama_PCO3
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
ObjectTemplate.saveInSeparateFile 1
rem---------------------------------------------
ObjectTemplate.addTemplate Tama_Dummy_X1_L
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate 25mm3_Alt_L_base
ObjectTemplate.setPosition 2.1444/3.3594/-4.8629

ObjectTemplate.addTemplate Tama_Dummy_X2_L
ObjectTemplate.setPosition 0/0/-11.472

ObjectTemplate.addTemplate Tama_Invis_X1_L
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate Tama_Invis_X2_L
ObjectTemplate.setPosition 0/0/-11.472

ObjectTemplate.addTemplate 25mm3_Alt_L_base
ObjectTemplate.setPosition 0.63084/3.5247/10.37

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 0/0/-11.472
rem---------------------------------------------
ObjectTemplate.setPcoId 3
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 4
ObjectTemplate.addPcoPosId 5
ObjectTemplate.addPcoPosId 6
ObjectTemplate.setSoldierExitLocation 0/-2.23/3.6 0/0/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/icon_IJN_Tama.dds"
ObjectTemplate.setVehicleIconPos 85/71
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.sonarPos 1


rem *** IJN_Tama no.4***
ObjectTemplate.create PlayerControlObject IJN_Tama_PCO4
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
ObjectTemplate.saveInSeparateFile 1
rem---------------------------------------------
ObjectTemplate.addTemplate Tama_Dummy_X1_L
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate Tama_Invis_X1_L
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate ShipAlarm3

ObjectTemplate.addTemplate BattleshipRadar
rem---------------------------------------------
ObjectTemplate.setPcoId 4
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 5
ObjectTemplate.addPcoPosId 6
ObjectTemplate.setSoldierExitLocation 3.6/0.1/0 0/0/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/icon_IJN_Tama.dds"
ObjectTemplate.setVehicleIconPos 82/63
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.sonarPos 1


rem *** IJN_Tama no.5***
ObjectTemplate.create PlayerControlObject IJN_Tama_PCO5
ObjectTemplate.setNetworkableInfo IJN_Tama_BodyInfo
ObjectTemplate.saveInSeparateFile 1
rem---------------------------------------------
ObjectTemplate.addTemplate Tama_Dummy_X1_R
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate Tama_Invis_X1_R
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate IJN_Tama_Entry
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate ShipAlarm3

ObjectTemplate.addTemplate BattleshipRadar
rem---------------------------------------------
ObjectTemplate.setPcoId 5
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.addPcoPosId 6
ObjectTemplate.setSoldierExitLocation -3.6/0.1/0 0/0/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/icon_IJN_Tama.dds"
ObjectTemplate.setVehicleIconPos 94/68
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_100mmType98.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.sonarPos 1


rem ===================================================================

rem *** Tama_127AA_FCS ***
ObjectTemplate.create RotationalBundle Tama_FCS
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.geometry Yamato_AAFCS1_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate YamatoEntrySml
ObjectTemplate.setPosition 0/-2/0
rem -------------------------------------
ObjectTemplate.setMinRotation -150/0/0
ObjectTemplate.setMaxRotation 150/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Tama_Dummy_X1_R ***
ObjectTemplate.create RotationalBundle Tama_Dummy_X1_R
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/smallturret.ssc
ObjectTemplate.geometry Hatsuzuki_cannon_M1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_Y
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 180/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_Dummy_X2_R ***
ObjectTemplate.create RotationalBundle Tama_Dummy_X2_R
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/smallturret.ssc
ObjectTemplate.geometry Hatsuzuki_cannon_M1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_Y2
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 180/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_Dummy_X1_L ***
ObjectTemplate.create RotationalBundle Tama_Dummy_X1_L
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/smallturret.ssc
ObjectTemplate.geometry Hatsuzuki_cannon_M1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_Y
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -180/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_Dummy_X2_L ***
ObjectTemplate.create RotationalBundle Tama_Dummy_X2_L
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/smallturret.ssc
ObjectTemplate.geometry Hatsuzuki_cannon_M1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate HatsuzukiCannon_Dummy_Y2
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -180/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Tama_Dummy_X_alt ***
ObjectTemplate.create RotationalBundle Tama_Dummy_X_alt
ObjectTemplate.setNetworkableInfo HatsuzukiTurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/smallturret.ssc
ObjectTemplate.geometry Hatsuzuki_cannon_M1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Dummy_Y_alt
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -150/0/0
ObjectTemplate.setMaxRotation 150/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_Dummy_Y_alt ***
ObjectTemplate.create RotationalBundle Tama_Dummy_Y_alt
ObjectTemplate.setNetworkableInfo HatsuzukiCannonInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/smalltower.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Dummy_alt
ObjectTemplate.setPosition 0/0/-0.15
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/50/0
ObjectTemplate.setAcceleration 0/70/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Tama_Invis_X1_R ***
ObjectTemplate.create RotationalBundle Tama_Invis_X1_R
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_Y1
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 180/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_Invis_X2_R ***
ObjectTemplate.create RotationalBundle Tama_Invis_X2_R
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_Y2
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 180/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Tama_Invis_X3_R ***
ObjectTemplate.create RotationalBundle Tama_Invis_X3_R
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_Y3
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 180/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Tama_Invis_X1_L ***
ObjectTemplate.create RotationalBundle Tama_Invis_X1_L
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_Y1
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -180/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_Invis_X2_L ***
ObjectTemplate.create RotationalBundle Tama_Invis_X2_L
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_Y2
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -180/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** Tama_Invis_X3_L ***
ObjectTemplate.create RotationalBundle Tama_Invis_X3_L
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_Y3
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -180/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_Invis_X1 ***
ObjectTemplate.create RotationalBundle Tama_Invis_X1
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_Y1
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -150/0/0
ObjectTemplate.setMaxRotation 150/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_Invis_X2 ***
ObjectTemplate.create RotationalBundle Tama_Invis_X2
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_Y2
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -150/0/0
ObjectTemplate.setMaxRotation 150/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_Invis_Alt ***
ObjectTemplate.create RotationalBundle Tama_Invis_Alt
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_Y_Alt
ObjectTemplate.setPosition 0.0/1.68/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -150/0/0
ObjectTemplate.setMaxRotation 150/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Tama_Invis_Y1 ***
ObjectTemplate.create RotationalBundle Tama_Invis_Y1
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_GunSelector1
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/36.00/0
ObjectTemplate.addTemplate Tama_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/72.00/180
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/50/0
ObjectTemplate.setAcceleration 0/70/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Tama_Invis_Y2 ***
ObjectTemplate.create RotationalBundle Tama_Invis_Y2
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_GunSelector2
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/36.00/0
ObjectTemplate.addTemplate Tama_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/72.00/180
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/50/0
ObjectTemplate.setAcceleration 0/70/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Tama_Invis_Y_Alt ***
ObjectTemplate.create RotationalBundle Tama_Invis_Y_Alt
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Tama_Invis_GunSelector_Alt
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/36.00/0
ObjectTemplate.addTemplate Tama_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/72.00/180
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/50/0
ObjectTemplate.setAcceleration 0/70/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Tama_Invis_GunSelector1 ***
ObjectTemplate.create RotationalBundle Tama_Invis_GunSelector1
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem ----------------------------------
ObjectTemplate.addTemplate Tama_AA
ObjectTemplate.setRotation 0/36.00/180
ObjectTemplate.addTemplate Tama_APHE
ObjectTemplate.setRotation 0/-36.00/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch

rem *** Tama_Invis_GunSelector2 ***
ObjectTemplate.create RotationalBundle Tama_Invis_GunSelector2
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem ----------------------------------
ObjectTemplate.addTemplate Tama_AA2
ObjectTemplate.setRotation 0/36.00/180
ObjectTemplate.addTemplate Tama_APHE2
ObjectTemplate.setRotation 0/-36.00/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch

rem *** Tama_Invis_GunSelector_Alt ***
ObjectTemplate.create RotationalBundle Tama_Invis_GunSelector_Alt
ObjectTemplate.setNetworkableInfo IJN_Tama_TurretInfo
rem ----------------------------------
ObjectTemplate.addTemplate Tama_AA_Alt
ObjectTemplate.setRotation 0/36.00/180
ObjectTemplate.addTemplate Tama_APHE_Alt
ObjectTemplate.setRotation 0/-36.00/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch

rem *** Tama_BulletCatcherBundle ***
ObjectTemplate.create Bundle Tama_BulletCatcherBundle
rem -------------------------------------
ObjectTemplate.addTemplate Tama_BulletCatcherPos2
ObjectTemplate.setPosition 0/1/2
rem -------------------------------------

rem *** Tama_BulletCatcherPos2 ***
ObjectTemplate.create Bundle Tama_BulletCatcherPos2
rem -------------------------------------
ObjectTemplate.addTemplate BulletCatcher25m
ObjectTemplate.setPosition -0.318/0/5.0
ObjectTemplate.addTemplate BulletCatcher25m
ObjectTemplate.setPosition 0.318/0/5.0
rem -------------------------------------

rem ============= AA 25mm =====================

ObjectTemplate.create Bundle 25mm3_Alt_L_base
ObjectTemplate.geometry 25mmTriple_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Tama_25mm3_Alt_L
rem -------------------------------------

ObjectTemplate.create Bundle 25mm3_Alt_R_base
ObjectTemplate.geometry 25mmTriple_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Tama_25mm3_Alt_R
rem -------------------------------------

rem *** Tama_25mm3_Alt_L ***
ObjectTemplate.create RotationalBundle Tama_25mm3_Alt_L
ObjectTemplate.setNetworkableInfo 25mmTripleAA_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../25mmTripleAA/Sounds/25mmTripleAACarriage.ssc
ObjectTemplate.geometry 25mmTriple_carrige_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Tama_25mm3_Alt_Y
ObjectTemplate.setPosition 0/0.97/-0.208

ObjectTemplate.addTemplate 25mmTripleAA_handle
ObjectTemplate.setPosition 1.0201/0.595/0.216
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate 25mmTripleAA_Crank
ObjectTemplate.setPosition -0.69/0.572/0.225
rem -------------------------------------
ObjectTemplate.setMinRotation -180/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Tama_25mm3_Alt_R ***
ObjectTemplate.create RotationalBundle Tama_25mm3_Alt_R
ObjectTemplate.setNetworkableInfo 25mmTripleAA_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../25mmTripleAA/Sounds/25mmTripleAACarriage.ssc
ObjectTemplate.geometry 25mmTriple_carrige_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Tama_25mm3_Alt_Y
ObjectTemplate.setPosition 0/0.97/-0.208

ObjectTemplate.addTemplate 25mmTripleAA_handle
ObjectTemplate.setPosition 1.0201/0.595/0.216
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate 25mmTripleAA_Crank
ObjectTemplate.setPosition -0.69/0.572/0.225
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 180/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Tama_25mm3_Alt_Y ***
ObjectTemplate.create RotationalBundle Tama_25mm3_Alt_Y
ObjectTemplate.setNetworkableInfo 25mmTripleAA_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript ../25mmTripleAA/Sounds/25mmTripleAAgunbase.ssc
rem -------------------------------------
ObjectTemplate.addTemplate 25mmTripleAACockpitExternal
ObjectTemplate.addTemplate 25mm3AA_gunbarrel_L_Alt
ObjectTemplate.addTemplate 25mm3AA_gunbarrel_C_Alt
ObjectTemplate.addTemplate 25mm3AA_gunbarrel_R_Alt
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/50/0
ObjectTemplate.setAcceleration 0/70/0
ObjectTemplate.setInputToPitch c_PIMouseLookY