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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/Objects/Ise/Objects.con
Var v_is_coop
console.useRelativePaths 0
run bf1942/game/is_coop.con
console.useRelativePaths 1

rem *** Ise ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Ise
ObjectTemplate.aiTemplate IseAI
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 4.3
rem ObjectTemplate.mass 18700000
ObjectTemplate.mass 35000000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 48000
ObjectTemplate.MaxHitpoints 48000
rem ObjectTemplate.hitpoints 15160
rem ObjectTemplate.MaxHitpoints 15160
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 10000
rem ObjectTemplate.criticalDamage 4216
ObjectTemplate.hpLostWhileCriticalDamage 50
ObjectTemplate.explosionRadius 200
ObjectTemplate.explosionDamage 100
ObjectTemplate.explosionForceMod 0
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.TimeToLiveAfterDeath 30
ObjectTemplate.FadeAtTimeToLiveAfterDeath 0
ObjectTemplate.addArmorEffect 30000 em_ExFumePOW 0/23.89/4.34
ObjectTemplate.addArmorEffect 30000 em_ExFumePOW 0/23.89/1.21
rem ObjectTemplate.addArmorEffect 16380 em_ExFumePOW 0/23.89/4.34
rem ObjectTemplate.addArmorEffect 16380 em_ExFumePOW 0/23.89/1.21
ObjectTemplate.addArmorEffect 20000 em_ExFumePOW 0/23.89/4.34
ObjectTemplate.addArmorEffect 30000 em_ExFumePOW 0/23.89/1.21
rem ObjectTemplate.addArmorEffect 20000 em_PrinzEugenDamage 0/11.82/7.89
rem ObjectTemplate.addArmorEffect 20000 em_PrinzEugenDamage 0/9.66-43.68
rem ObjectTemplate.addArmorEffect 20000 em_PrinzEugenDamage 0/8.63/30.47
ObjectTemplate.addArmorEffect 15000 em_ShipDamaged_Fire -7/6/-30
ObjectTemplate.addArmorEffect 15000 em_ShipDamaged_Smoke -7/6/-30
ObjectTemplate.addArmorEffect 15000 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 10000 em_ShipDamaged_Fire -7/6/-30
ObjectTemplate.addArmorEffect 10000 em_ShipDamaged_Smoke -7/6/-30
ObjectTemplate.addArmorEffect 10000 em_ShipDamaged_Fire 7/6/20
ObjectTemplate.addArmorEffect 10000 em_ShipDamaged_Smoke 7/6/20
ObjectTemplate.addArmorEffect 10000 e_waterBoatSink 0/15/0
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 14/0/85
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 16/0/65
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 18/0/45
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 13/0/25
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 19/0/-5
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 17/0/-45
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 14/0/-85
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 0/5/35
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf 0/5/-50
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf -14/0/85
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf -16/0/65
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf -18/0/45
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf -13/0/25
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf -19/0/-5
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf -17/0/-35
ObjectTemplate.addArmorEffect 10000 e_waterBoatSinkEf -14/0/-75
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
rem -------------------------------------
ObjectTemplate.addTemplate lodIse
ObjectTemplate.addTemplate IseFloater
ObjectTemplate.setPosition -10/11/100
ObjectTemplate.addTemplate IseFloaterBreakerFL
ObjectTemplate.addTemplate IseFloater
ObjectTemplate.setPosition -10/11/-100
ObjectTemplate.addTemplate IseFloaterBreakerBL
ObjectTemplate.addTemplate IseFloater
ObjectTemplate.setPosition 10/11/100
ObjectTemplate.addTemplate IseFloaterBreakerFR
ObjectTemplate.addTemplate IseFloater
ObjectTemplate.setPosition 10/11/-100
ObjectTemplate.addTemplate IseFloaterBreakerBR

ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-2/110
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/113
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-113
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-2/-110

ObjectTemplate.addTemplate Ise356_Dummy_X
ObjectTemplate.setPosition 0/10.6/50.3
ObjectTemplate.addTemplate Ise356_Dummy_X2
ObjectTemplate.setPosition 0/7.55/62.9

ObjectTemplate.addTemplate Ise356_Invis_X
ObjectTemplate.setPosition 0/10.6/50.3
ObjectTemplate.addTemplate Ise356_Invis_X2
ObjectTemplate.setPosition 0/7.55/62.9

ObjectTemplate.addTemplate IseRearPCO2
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.setSoldierExitLocation 5.57/7.034/56.74 30/0/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Ise.tga"
ObjectTemplate.setVehicleIconPos 81/82
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_356mm41stYear_type.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_356mm41stYear_type.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
beginrem
ObjectTemplate.artPos 1
ObjectTemplate.DirBarXScale 110
ObjectTemplate.DirBarYScaleAbove 15
ObjectTemplate.DirBarYScaleBelow 1
ObjectTemplate.DirBarYScaleMin -92
ObjectTemplate.DirBarYScaleMax -75
endrem
ObjectTemplate.sonarPos 1

ObjectTemplate.submarineData 0 0 0 0 0 13.5 200


rem *** IseFloaterBreakerFL ***
ObjectTemplate.create RotationalBundle IseFloaterBreakerFL
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 509500
ObjectTemplate.maxhitpoints 509500
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry Ise_floater_FL_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink -6/15/40
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -10/0/100
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -10/0/80
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -10/0/60
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -13/0/40
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -13/0/20
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -16/0/0
rem ------------------------------------
ObjectTemplate.addTemplate IseFloater
ObjectTemplate.setPosition -10/11/100
rem ------------------------------------

rem *** IseFloaterBreakerBL ***
ObjectTemplate.create RotationalBundle IseFloaterBreakerBL
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 509500
ObjectTemplate.maxhitpoints 509500
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry Ise_floater_BL_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink -6/15/-40
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -10/0/-80
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -10/0/-60
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -13/0/-40
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -13/0/-20
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -16/0/0
rem ------------------------------------
ObjectTemplate.addTemplate IseFloater
ObjectTemplate.setPosition -10/11/-100
rem ------------------------------------

rem *** IseFloaterBreakerFR ***
ObjectTemplate.create RotationalBundle IseFloaterBreakerFR
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 509500
ObjectTemplate.maxhitpoints 509500
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry Ise_floater_FR_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink 6/15/40
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 10/0/100
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 10/0/80
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 10/0/60
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 13/0/40
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 13/0/20
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 16/0/0
rem ------------------------------------
ObjectTemplate.addTemplate IseFloater
ObjectTemplate.setPosition 10/11/100
rem ------------------------------------

rem *** IseFloaterBreakerBR ***
ObjectTemplate.create RotationalBundle IseFloaterBreakerBR
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 509500
ObjectTemplate.maxhitpoints 509500
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry Ise_floater_BR_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink 6/15/-40
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 10/0/-80
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 10/0/-60
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 13/0/-40
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 13/0/-20
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 16/0/0
rem ------------------------------------
ObjectTemplate.addTemplate IseFloater
ObjectTemplate.setPosition 10/11/-100
rem ------------------------------------


rem *** lodIse ***
ObjectTemplate.create LodObject lodIse
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate IseComplex
ObjectTemplate.addTemplate IseSimple
rem -------------------------------------
ObjectTemplate.lodSelector IseLodSelector

rem *** IseLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 IseLodSelector
LodSelectorTemplate.addLodDistance 800

rem *** IseComplex ***
ObjectTemplate.create Bundle IseComplex
rem ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.geometry Ise_1943_Hull_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar

ObjectTemplate.addTemplate Ise_SupplyDepot

ObjectTemplate.addTemplate IseSoldierSpawn1
ObjectTemplate.setPosition -7.58/6.86/47.6
ObjectTemplate.addTemplate IseSoldierSpawn2
ObjectTemplate.setPosition -6.37/8.72/36.3
ObjectTemplate.addTemplate IseSoldierSpawn3
ObjectTemplate.setPosition -3.32/8.79/20.6
ObjectTemplate.addTemplate IseSoldierSpawn4
ObjectTemplate.setPosition -10/6.8/18.1
ObjectTemplate.addTemplate IseSoldierSpawn5
ObjectTemplate.setPosition -9.8/5.1/-7.39
ObjectTemplate.addTemplate IseSoldierSpawn6
ObjectTemplate.setPosition -8.6/9.74/-45.1
ObjectTemplate.addTemplate IseSoldierSpawn7
ObjectTemplate.setPosition 7.58/6.86/47.6
ObjectTemplate.addTemplate IseSoldierSpawn8
ObjectTemplate.setPosition 6.37/8.72/36.3
ObjectTemplate.addTemplate IseSoldierSpawn9
ObjectTemplate.setPosition 3.32/8.79/20.6
ObjectTemplate.addTemplate IseSoldierSpawn10
ObjectTemplate.setPosition 10/6.8/18.1
ObjectTemplate.addTemplate IseSoldierSpawn11
ObjectTemplate.setPosition 9.8/5.1/-7.39
ObjectTemplate.addTemplate IseSoldierSpawn12
ObjectTemplate.setPosition 8.6/9.74/-45.1

ObjectTemplate.addTemplate IseDaihatsuSpawner
ObjectTemplate.setPosition 16.78/4.49/-2.56
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate IseDaihatsuSpawner
ObjectTemplate.setPosition -16.78/4.49/-2.56
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate IseEngine
ObjectTemplate.setPosition 0/-5/-40
ObjectTemplate.addTemplate IseHullWing
ObjectTemplate.setPosition 0/-6/90
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate IseRudder
ObjectTemplate.setPosition 0/-6/-90
ObjectTemplate.setRotation 0/0/-90

ObjectTemplate.addTemplate IseLeftAAPCO3
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate IseRightAAPCO4
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate IseLeftTorpedoPCO5
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate IseRightTorpedoPCO6
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate IseRightTorpedoPCO7
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate ClimbingNet_3m
ObjectTemplate.setPosition -13.94/1.097/-17.26
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate ClimbingNet_3m
ObjectTemplate.setPosition 13.94/1.097/-17.26
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/12.36/109.4
ObjectTemplate.setRotation 75.756/0/0
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/13.98/-106.2
ObjectTemplate.setRotation 75.756/0/0
beginrem
ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-2/110
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/113
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-113
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-2/-110
endrem

ObjectTemplate.addTemplate Ammobox
ObjectTemplate.setPosition 8.616/7.65/13.06
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate Ammobox
ObjectTemplate.setPosition -8.616/7.65/13.06
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder01
ObjectTemplate.setPosition 15.10/8.533/-73.22
ObjectTemplate.setRotation -82/0/0

ObjectTemplate.addTemplate ShipLadder01
ObjectTemplate.setPosition 8.22/7.831/16.21
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder01
ObjectTemplate.setPosition 4.91/7.831/47.91
ObjectTemplate.setRotation -127.5/0/0




ObjectTemplate.addTemplate ShipLadder01
ObjectTemplate.setPosition -15.10/8.533/-73.22
ObjectTemplate.setRotation 82/0/0

ObjectTemplate.addTemplate ShipLadder01
ObjectTemplate.setPosition -8.22/7.831/16.21
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder01
ObjectTemplate.setPosition -4.91/7.831/47.91
ObjectTemplate.setRotation 127.5/0/0

ObjectTemplate.addTemplate shipladder05m
ObjectTemplate.setPosition -7.4/10.5532/28.528
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate shipladder05m
ObjectTemplate.setPosition 7.4/10.5532/28.528
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate shipladder05m
ObjectTemplate.setPosition -6.097/16.4537/28.02
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate shipladder05m
ObjectTemplate.setPosition 6.097/16.4537/28.02
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition -2.493/18.5657/23.859
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition 2.493/18.5657/23.859
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition 0/21.5485/29.96
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition 0.453/24.1404/30.477
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition -0.818/26.1941/29.358
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition 0.428/28.2478/28.302
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition 1.542/30.8192/27.154
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition -1.542/30.8192/27.154
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition 0/32.0664/29.988
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate shipladder02
ObjectTemplate.setPosition 0/33.5552/28.411
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ise_maingun_Entry
ObjectTemplate.setPosition 2.84/6.89/54.49

ObjectTemplate.addTemplate ise_maingun_Entry
ObjectTemplate.setPosition -2.84/6.89/54.49

beginrem
ObjectTemplate.addTemplate IseAADirectorSte
ObjectTemplate.setPosition 0/16.2/32.3
endrem

rem ObjectTemplate.addTemplate ShipAlarm3
rem ObjectTemplate.setPosition 0/0/-50.4

rem *** IseSupply ***
ObjectTemplate.create SupplyDepot Ise_SupplyDepot
ObjectTemplate.radius 110
ObjectTemplate.team 1

ObjectTemplate.addVehicleType Kagero -1 12 0
ObjectTemplate.addVehicleType Mikuma -1 12 0
ObjectTemplate.addVehicleType Mutsuki -1 12 0
ObjectTemplate.addVehicleType Oi -1 12 0
ObjectTemplate.addVehicleType I58 -1 12 0
ObjectTemplate.addVehicleType Oyodo1944 -1 1 0

ObjectTemplate.addAmmoType 4 -1 2 0
ObjectTemplate.addAmmoType 7 -1 2 0
ObjectTemplate.addAmmoType 8 -1 2 0
ObjectTemplate.addAmmoType 9 -1 500 0
ObjectTemplate.addAmmoType 14 -1 2 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0


rem -------------------------------------

rem *** IseSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint IseSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 94
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** IseDaihatsuSpawner ***
ObjectTemplate.create ObjectSpawner IseDaihatsuSpawner
ObjectTemplate.setObjectTemplate 1 none
ObjectTemplate.setObjectTemplate 2 none
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 20
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.holdObject 1
ObjectTemplate.MaxNrOfObjectSpawned 3
ObjectTemplate.damageWhenLost 10

rem *** IseEntry ***
ObjectTemplate.create EntryPoint IseEntry
ObjectTemplate.setEntryRadius 3

rem ===============================================
rem Dummy Gun
rem ===============================================
rem *** Ise356_Dummy_X ***
ObjectTemplate.create RotationalBundle Ise356_Dummy_X
ObjectTemplate.setNetworkableInfo IseTurretXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTower.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry Ise_35,6cm41stYear_towRF_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Ise356_Dummy_Y
ObjectTemplate.setPosition 0/0.91/2.796
rem -------------------------------------
ObjectTemplate.setMinRotation -135/0/0
ObjectTemplate.setMaxRotation 135/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Ise356_Dummy_X2 ***
ObjectTemplate.create RotationalBundle Ise356_Dummy_X2
ObjectTemplate.setNetworkableInfo IseTurretXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTower.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry Ise_35,6cm41stYear_tow_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Ise356_Dummy_Y2
ObjectTemplate.setPosition 0/0.91/2.796
rem -------------------------------------
ObjectTemplate.setMinRotation -135/0/0
ObjectTemplate.setMaxRotation 135/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Ise356_Dummy_Y ***
ObjectTemplate.create RotationalBundle Ise356_Dummy_Y
ObjectTemplate.setNetworkableInfo IseTurretYInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTurret.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigturret.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Ise356CannonBarrel_Dummy
ObjectTemplate.addTemplate Ise_356CameraBundle
ObjectTemplate.setPosition 0/1.5/0.5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-50/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Ise356_Dummy_Y2 ***
ObjectTemplate.create RotationalBundle Ise356_Dummy_Y2
ObjectTemplate.setNetworkableInfo IseTurretYInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTurret.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigturret.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Ise356CannonBarrel_Dummy_Alt
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-50/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Ise_356CameraBundle ***
ObjectTemplate.create Bundle Ise_356CameraBundle
rem -------------------------------------
ObjectTemplate.addTemplate IseCamera0
ObjectTemplate.addTemplate lodShipCockpit2
ObjectTemplate.setPosition 0.538/-0.02/0.098

ObjectTemplate.addTemplate Shipgun_AmmoSelecter
ObjectTemplate.setPosition -0.17/-0.09/0.28
ObjectTemplate.setRotation -45/5/0
rem -------------------------------------

rem *** IseCamera0 ***
ObjectTemplate.create Camera IseCamera0
ObjectTemplate.CVMExternTrace 1

rem ===============================================
rem Invisible Real Gun
rem ===============================================
rem *** Ise356_Invis_X ***
ObjectTemplate.create RotationalBundle Ise356_Invis_X
ObjectTemplate.setNetworkableInfo IseTurretXInfo
rem -------------------------------------
ObjectTemplate.addTemplate Ise356_Invis_Y
ObjectTemplate.setPosition 0/0.95/2
rem -------------------------------------
ObjectTemplate.setMinRotation -135/0/0
ObjectTemplate.setMaxRotation 135/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Ise356_Invis_Y ***
ObjectTemplate.create RotationalBundle Ise356_Invis_Y
ObjectTemplate.setNetworkableInfo IseTurretYInfo
rem -------------------------------------
ObjectTemplate.addTemplate Ise356_Invis_GunSelector
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate Ise356_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/45/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-50/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Ise356_Invis_X2 ***
ObjectTemplate.create RotationalBundle Ise356_Invis_X2
ObjectTemplate.setNetworkableInfo IseTurretXInfo
rem -------------------------------------
ObjectTemplate.addTemplate Ise356_Invis_Y2
ObjectTemplate.setPosition 0/0.95/2
rem -------------------------------------
ObjectTemplate.setMinRotation -135/0/0
ObjectTemplate.setMaxRotation 135/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Ise356_Invis_Y2 ***
ObjectTemplate.create RotationalBundle Ise356_Invis_Y2
ObjectTemplate.setNetworkableInfo IseTurretYInfo
rem -------------------------------------
ObjectTemplate.addTemplate Ise356_Invis_GunSelector_Alt
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate Ise356_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0
ObjectTemplate.setRotation 0/45/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-50/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Ise356_Invis_GunSelector ***
ObjectTemplate.create RotationalBundle Ise356_Invis_GunSelector
ObjectTemplate.setNetworkableInfo IseGunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate Ise356CannonBarrel_IncenShrapnel
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate Ise356CannonBarrel_APHE
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch

rem *** Ise356_Invis_GunSelector_Alt ***
ObjectTemplate.create RotationalBundle Ise356_Invis_GunSelector_Alt
ObjectTemplate.setNetworkableInfo IseGunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate Ise356CannonBarrel_IncenShrapnel_Alt
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate Ise356CannonBarrel_APHE_Alt
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch



rem *** Ise356_BulletCatcherBundle ***
ObjectTemplate.create Bundle Ise356_BulletCatcherBundle
rem -------------------------------------
ObjectTemplate.addTemplate Ise356_BulletCatcherPos1
ObjectTemplate.setRotation 0/0/180
rem -------------------------------------

rem *** Ise356_BulletCatcherPos1 ***
ObjectTemplate.create Bundle Ise356_BulletCatcherPos1
rem -------------------------------------
ObjectTemplate.addTemplate Ise356_BulletCatcherPos2
ObjectTemplate.setPosition 0/1/1
rem -------------------------------------

rem *** Ise356_BulletCatcherPos2 ***
ObjectTemplate.create Bundle Ise356_BulletCatcherPos2
rem -------------------------------------
ObjectTemplate.addTemplate BulletCatcher25m
ObjectTemplate.setPosition -0.85/0/9
ObjectTemplate.addTemplate BulletCatcher25m
ObjectTemplate.setPosition 0.85/0/9
rem -------------------------------------


rem *** IseRearPCO2 ***
ObjectTemplate.create PlayerControlObject IseRearPCO2
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.aiTemplate IseRearAI
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar

ObjectTemplate.addTemplate Ise356_Dummy_X
ObjectTemplate.setPosition 0/8.87/-11.808
ObjectTemplate.setRotation -180/0/0
ObjectTemplate.addTemplate Ise356_Dummy_X2
ObjectTemplate.setPosition 0/5.68/-24.35
ObjectTemplate.setRotation -180/0/0

ObjectTemplate.addTemplate Ise356_Invis_X
ObjectTemplate.setPosition 0/8.87/-11.808
ObjectTemplate.setRotation -180/0/0
ObjectTemplate.addTemplate Ise356_Invis_X2
ObjectTemplate.setPosition 0/5.68/-24.35
ObjectTemplate.setRotation -180/0/0

ObjectTemplate.addTemplate IseEntry356Tow
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate IseEntry356Tow
ObjectTemplate.setPosition 0/-3.6/8.0

rem ObjectTemplate.addTemplate ShipAlarm1
rem ObjectTemplate.setPosition 0/0/-50.4

ObjectTemplate.addTemplate ise_maingun_Entry
ObjectTemplate.setPosition 2.81/5.10/-15.86

ObjectTemplate.addTemplate ise_maingun_Entry
ObjectTemplate.setPosition -2.81/5.10/-15.86

rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 4.20/5.09/-18.1 90/0/0
ObjectTemplate.GUIIndex 56
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Ise.tga"
ObjectTemplate.setVehicleIconPos 46/61
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_356mm41stYear_type.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_356mm41stYear_type.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "minimap_icon_cruiser_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.artPos 1
ObjectTemplate.DirBarXScale 110
ObjectTemplate.DirBarYScaleAbove 15
ObjectTemplate.DirBarYScaleBelow 1
ObjectTemplate.DirBarYScaleMin -92
ObjectTemplate.DirBarYScaleMax -75
ObjectTemplate.DirBarRotate 180
ObjectTemplate.sonarPos 1

rem *** IseEntry356Tow ***
ObjectTemplate.create EntryPoint IseEntry356Tow
ObjectTemplate.setEntryRadius 5

rem *** IseLeftAAPCO3 ***
ObjectTemplate.create PlayerControlObject IseLeftAAPCO3
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.aiTemplate IseAALeftAI
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar

ObjectTemplate.addTemplate IseAADirectorX
ObjectTemplate.setPosition -6.1/19.25/26.05
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate IseEntrySub

ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition -5.2/7.88/41.8
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate lodIseLeftAAPCO3

ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition -3.84/11.69/32.44
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition -9.87/6.95/22.94
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition -8.24/5.86/-0.32
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X
ObjectTemplate.setPosition -5.2/7.88/41.8
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X2
ObjectTemplate.setPosition -3.84/11.69/32.44
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X3
ObjectTemplate.setPosition -9.87/6.95/22.94
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X4
ObjectTemplate.setPosition -8.24/5.86/-0.32
ObjectTemplate.setRotation -90/0/0

beginrem
ObjectTemplate.addTemplate Ise_CatapultL_Bundle_E16A2
ObjectTemplate.setPosition -12.58/9.623/-32.31
ObjectTemplate.setRotation -5.2/0/0
endrem
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -5.10/8.89/19.18 -90/0/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/icon_Ise.tga"
ObjectTemplate.setVehicleIconPos 72/64
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_127mmType89.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_cruiser_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1

rem *** lodIseLeftAAPCO3 ***
ObjectTemplate.create LodObject lodIseLeftAAPCO3
rem -------------------------------------
ObjectTemplate.addTemplate lodIseLeftAAPCO3Complex
ObjectTemplate.addTemplate IseSimple_Dummy
rem -------------------------------------
ObjectTemplate.lodSelector lodIseLeftAAPCO3Selector

ObjectTemplate.create Bundle lodIseLeftAAPCO3Complex
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition -2.77/29.98/31.94
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition -4.55/20.8/26.88
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition -1.64/20.8/34.72
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition -3.1/25.46/26.15
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition -4.22/16.91/6.74
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition -4.66/16.9/-1.52
ObjectTemplate.setRotation -90/0/0

rem *** lodIseLeftAAPCO3Selector ***
LodSelectorTemplate.create DistCompareSelector2 lodIseLeftAAPCO3Selector
LodSelectorTemplate.addLodDistance 300

rem *** IseSimple_Dummy ***
ObjectTemplate.create SimpleObject IseSimple_Dummy

rem *** IseRightAAPCO4 ***
ObjectTemplate.create PlayerControlObject IseRightAAPCO4
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.aiTemplate IseAARightAI
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar

ObjectTemplate.addTemplate IseAADirectorX
ObjectTemplate.setPosition 6.1/19.25/26.05
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate IseEntrySub

ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition 5.2/7.88/41.8
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate lodIseRightAAPCO4

ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition 3.84/11.69/32.44
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition 9.87/6.95/22.94
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 5inchL40T89Open_180_Dummy_X2
ObjectTemplate.setPosition 8.24/5.86/-0.32
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X
ObjectTemplate.setPosition 5.2/7.88/41.8
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X2
ObjectTemplate.setPosition 3.84/11.69/32.44
ObjectTemplate.setRotation 90/0/0


ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X3
ObjectTemplate.setPosition 9.87/6.95/22.94
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL40T89Open_180_Invis_X4
ObjectTemplate.setPosition 8.24/5.86/-0.32
ObjectTemplate.setRotation 90/0/0

beginrem
ObjectTemplate.addTemplate Ise_CatapultR_Bundle_E16A2
ObjectTemplate.setPosition 12.58/9.623/-32.31
ObjectTemplate.setRotation 5.2/0/0
endrem
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 5.10/8.89/19.18 90/0/0
ObjectTemplate.GUIIndex 56
ObjectTemplate.setVehicleIcon "Vehicle/icon_Ise.tga"
ObjectTemplate.setVehicleIconPos 64/68
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_127mmType89.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_cruiser_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1

rem *** IseEntrySub ***
ObjectTemplate.create EntryPoint IseEntrySub
ObjectTemplate.setEntryRadius 2

rem *** lodIseRightAAPCO4 ***
ObjectTemplate.create LodObject lodIseRightAAPCO4
rem -------------------------------------
ObjectTemplate.addTemplate lodIseRightAAPCO4Complex
ObjectTemplate.addTemplate IseSimple_Dummy
rem -------------------------------------
ObjectTemplate.lodSelector lodIseRightAAPCO4Selector

ObjectTemplate.create Bundle lodIseRightAAPCO4Complex
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition 2.77/29.98/31.94
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition 4.55/20.8/26.88
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition 1.64/20.8/34.72
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition 3.1/25.46/26.15
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition 4.22/16.91/6.74
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAL_180_Alt
ObjectTemplate.setPosition 4.66/16.9/-1.52
ObjectTemplate.setRotation 90/0/0

rem *** lodIseRightAAPCO4Selector ***
LodSelectorTemplate.create DistCompareSelector2 lodIseRightAAPCO4Selector
LodSelectorTemplate.addLodDistance 300

rem *** IseAADirectorX ***
ObjectTemplate.create RotationalBundle IseAADirectorX
ObjectTemplate.setNetworkableInfo IseAAXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAbase.ssc
ObjectTemplate.geometry IseAADirector_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate IseAADirectorY
ObjectTemplate.setPosition -0.3/1.8/0.2
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 150.0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** IseAADirectorY ***
ObjectTemplate.create RotationalBundle IseAADirectorY
ObjectTemplate.setNetworkableInfo IseAAYInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/AAPitch.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Ise_AACameraBundle_AmmoSelect
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/7/0
ObjectTemplate.setMaxSpeed 0/40/0
ObjectTemplate.setAcceleration 0/150.0/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** IseAADirectorSte ***
ObjectTemplate.create SimpleObject IseAADirectorSte
ObjectTemplate.geometry MogamiAADirector_m1
ObjectTemplate.hasCollisionPhysics 1

rem *** AACameraBundle_AmmoSelect ***
ObjectTemplate.create Bundle Ise_AACameraBundle_AmmoSelect
rem -------------------------------------
ObjectTemplate.addTemplate IseCameraAA
ObjectTemplate.addTemplate lodShipAAFinderJP
ObjectTemplate.setPosition 0.538/-0.02/0.098

ObjectTemplate.addTemplate Shipgun_AmmoSelecterAA
ObjectTemplate.setPosition -0.17/-0.08/0.23
ObjectTemplate.setRotation -45/5/0
rem -------------------------------------

rem *** Ise_AACameraBundle25 ***
ObjectTemplate.create Bundle Ise_AACameraBundle
rem -------------------------------------
ObjectTemplate.addTemplate IseCameraAA
ObjectTemplate.addTemplate lodShipAAFinderJP
ObjectTemplate.setPosition 0.538/-0.02/0.098
rem -------------------------------------

rem *** IseCameraAA ***
ObjectTemplate.create Camera IseCameraAA


rem *** Ise_CatapultL_Bundle_E16A2 ***
ObjectTemplate.create Bundle Ise_CatapultL_Bundle_E16A2
rem -------------------------------------
ObjectTemplate.addTemplate Ise_CatapultL_E16A2
ObjectTemplate.setRotation 5.2/0/0

ObjectTemplate.addTemplate E16A2CatapultAforIseDummyVehicleSpawnVehicle11_Spawner
ObjectTemplate.setPosition -0.5/3.05/-15
ObjectTemplate.addTemplate E16A2CatapultAforIseDummyVehicleSpawnVehicle21_Spawner
ObjectTemplate.setPosition -0.5/3.05/-25
ObjectTemplate.addTemplate E16A2CatapultAforIseDummyVehicleSpawnVehicle31_Spawner
ObjectTemplate.setPosition -0.5/3.05/-35
ObjectTemplate.addTemplate E16A2CatapultAforIseDummyVehicleSpawnVehicle41_Spawner
ObjectTemplate.setPosition -0.5/3.05/-45
ObjectTemplate.addTemplate E16A2CatapultAforIseDummyVehicleSpawnVehicle51_Spawner
ObjectTemplate.setPosition -0.5/3.05/-55
ObjectTemplate.addTemplate E16A2CatapultAforIseDummyVehicleSpawnVehicle61_Spawner
ObjectTemplate.setPosition -0.5/3.05/-65
rem -------------------------------------

rem *** Ise_CatapultL_E16A2 ***
ObjectTemplate.create RotationalBundle Ise_CatapultL_E16A2
ObjectTemplate.setNetworkableInfo IseCatapultInfo
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/MidTurret.ssc
ObjectTemplate.geometry Ise_Catapult_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Ise_CatapultL_E16A2_Spawner
ObjectTemplate.setPosition 0/2.5/-5
ObjectTemplate.addTemplate JumpstartSupply
ObjectTemplate.setPosition 0/2.5/-5
rem -------------------------------------
ObjectTemplate.setMinRotation -45/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 10/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIYaw

rem *** Ise_CatapultL_E16A2_Spawner ***
ObjectTemplate.create ObjectSpawner Ise_CatapultL_E16A2_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultA_DC_forIse
ObjectTemplate.setObjectTemplate 2 E16A2CatapultA_DC_forIse
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 1
ObjectTemplate.TimeToLive 1200
ObjectTemplate.Distance 2000
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 7
ObjectTemplate.holdObject 1
ObjectTemplate.team 1


rem *** Ise_CatapultR_Bundle_E16A2 ***
ObjectTemplate.create Bundle Ise_CatapultR_Bundle_E16A2
rem -------------------------------------
ObjectTemplate.addTemplate Ise_CatapultR_E16A2
ObjectTemplate.setRotation -5.2/0/0

ObjectTemplate.addTemplate E16A2CatapultBforIseDummyVehicleSpawnVehicle11_Spawner
ObjectTemplate.setPosition 0.5/3.05/-15
ObjectTemplate.addTemplate E16A2CatapultBforIseDummyVehicleSpawnVehicle21_Spawner
ObjectTemplate.setPosition 0.5/3.05/-25
ObjectTemplate.addTemplate E16A2CatapultBforIseDummyVehicleSpawnVehicle31_Spawner
ObjectTemplate.setPosition 0.5/3.05/-35
ObjectTemplate.addTemplate E16A2CatapultBforIseDummyVehicleSpawnVehicle41_Spawner
ObjectTemplate.setPosition 0.5/3.05/-45
ObjectTemplate.addTemplate E16A2CatapultBforIseDummyVehicleSpawnVehicle51_Spawner
ObjectTemplate.setPosition 0.5/3.05/-55
ObjectTemplate.addTemplate E16A2CatapultBforIseDummyVehicleSpawnVehicle61_Spawner
ObjectTemplate.setPosition 0.5/3.05/-65
rem -------------------------------------

rem *** Ise_CatapultR_E16A2 ***
ObjectTemplate.create RotationalBundle Ise_CatapultR_E16A2
ObjectTemplate.setNetworkableInfo IseCatapultInfo
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/MidTurret.ssc
ObjectTemplate.geometry Ise_Catapult_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Ise_CatapultR_E16A2_Spawner
ObjectTemplate.setPosition 0/2.5/-5
ObjectTemplate.addTemplate JumpstartSupply
ObjectTemplate.setPosition 0/2.5/-5
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 45/0/0
ObjectTemplate.setMaxSpeed 10/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setInputToYaw c_PIYaw

rem *** Ise_CatapultR_E16A2_Spawner ***
ObjectTemplate.create ObjectSpawner Ise_CatapultR_E16A2_Spawner
ObjectTemplate.setObjectTemplate 1 E16A2CatapultBforIse
ObjectTemplate.setObjectTemplate 2 E16A2CatapultBforIse
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 1
ObjectTemplate.TimeToLive 1200
ObjectTemplate.Distance 2000
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.MaxNrOfObjectSpawned 7
ObjectTemplate.holdObject 1
ObjectTemplate.team 1


rem *** IseLeftTorpedoPCO5 ***
ObjectTemplate.create PlayerControlObject IseLeftTorpedoPCO5
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.aiTemplate IseTorpedoLauncherLeft
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar

beginrem
ObjectTemplate.addTemplate 25mm3AAH_180_Prm1_C
ObjectTemplate.setPosition -17.4/7.81/-73.5
ObjectTemplate.setRotation -90/0/0
endrem

ObjectTemplate.addTemplate lodIseLeftTorpedoPCO5
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -13.03/9.66/-61.57 0/0/0
ObjectTemplate.GUIIndex 57
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Ise.tga"
ObjectTemplate.setVehicleIconPos 29/41
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_120mmIJNAArocket.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_cruiser_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1

rem *** lodIseLeftTorpedoPCO5 ***
ObjectTemplate.create LodObject lodIseLeftTorpedoPCO5
rem -------------------------------------
ObjectTemplate.addTemplate lodIseLeftTorpedoPCO5Complex
ObjectTemplate.addTemplate IseSimple_Dummy
rem -------------------------------------
ObjectTemplate.lodSelector lodIseLeftTorpedoPCO5Selector

ObjectTemplate.create Bundle lodIseLeftTorpedoPCO5Complex
ObjectTemplate.addTemplate 12cm_AA_Rocket_ise_1
ObjectTemplate.setPosition -12.56/7.955/-93.02
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition -17.4/7.81/-73.5
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 12cm_AA_Rocket_ise_2
ObjectTemplate.setPosition -11.36/7.955/-97.51
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 12cm_AA_Rocket_ise_3
ObjectTemplate.setPosition -10.20/7.955/-101.9
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition -17.4/7.81/-73.5
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition -18.4/7.81/-50.0
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition -18.2/7.81/-57.8
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition -15.5/7.81/-80.7
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition -2.86/17.0/-38.8
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition -3.32/17.07/-45.6
ObjectTemplate.setRotation -90/0/0

rem *** lodIseLeftTorpedoPCO5Selector ***
LodSelectorTemplate.create DistCompareSelector2 lodIseLeftTorpedoPCO5Selector
LodSelectorTemplate.addLodDistance 300

rem *** IseRightTorpedoPCO6 ***
ObjectTemplate.create PlayerControlObject IseRightTorpedoPCO6
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.aiTemplate IseTorpedoLauncherRight
rem -------------------------------------
ObjectTemplate.addTemplate BattleshipRadar

beginrem
ObjectTemplate.addTemplate 25mm3AAH_180_Prm1_C
ObjectTemplate.setPosition 17.4/7.81/-73.5
ObjectTemplate.setRotation 90/0/0
endrem

ObjectTemplate.addTemplate lodIseRightTorpedoPCO6
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 13.03/9.66/-61.57 0/0/0
ObjectTemplate.GUIIndex 58
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Ise.tga"
ObjectTemplate.setVehicleIconPos 9/51
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_120mmIJNAArocket.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_cruiser_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 1

rem *** lodIseRightTorpedoPCO6 ***
ObjectTemplate.create LodObject lodIseRightTorpedoPCO6
rem -------------------------------------
ObjectTemplate.addTemplate lodIseRightTorpedoPCO6Complex
ObjectTemplate.addTemplate IseSimple_Dummy
rem -------------------------------------
ObjectTemplate.lodSelector lodIseRightTorpedoPCO6Selector

ObjectTemplate.create Bundle lodIseRightTorpedoPCO6Complex
ObjectTemplate.addTemplate 12cm_AA_Rocket_ise_1
ObjectTemplate.setPosition 12.56/7.955/-93.02
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition 17.4/7.81/-73.5
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 12cm_AA_Rocket_ise_2
ObjectTemplate.setPosition 11.36/7.955/-97.51
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 12cm_AA_Rocket_ise_3
ObjectTemplate.setPosition 10.20/7.955/-101.9
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition 17.4/7.81/-73.5
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition 18.4/7.81/-50.0
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition 18.2/7.81/-57.8
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition 15.5/7.81/-80.7
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition 2.86/17.0/-38.8
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 25mm3AAH_180_Alt
ObjectTemplate.setPosition 3.32/17.07/-45.6
ObjectTemplate.setRotation 90/0/0

rem *** lodIseRightTorpedoPCO6Selector ***
LodSelectorTemplate.create DistCompareSelector2 lodIseRightTorpedoPCO6Selector
LodSelectorTemplate.addLodDistance 300

rem *** IseRightTorpedoPCO7 ***
ObjectTemplate.create PlayerControlObject IseRightTorpedoPCO7
ObjectTemplate.setNetworkableInfo IseBodyInfo
ObjectTemplate.aiTemplate IseAALeftAI
rem -------------------------------------
ObjectTemplate.addTemplate lodIseRightTorpedoPCO7

ObjectTemplate.addTemplate IseEntrySub
ObjectTemplate.setPosition 0/3/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/9.9/-89.41 0/0/0
ObjectTemplate.GUIIndex 58
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Ise.tga"
ObjectTemplate.setVehicleIconPos 18/43
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_25mmType96.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_cruiser_64x64.tga"
ObjectTemplate.setMinimapIconSize 64

rem *** lodIseRightTorpedoPCO7 ***
ObjectTemplate.create LodObject lodIseRightTorpedoPCO7
rem -------------------------------------
ObjectTemplate.addTemplate lodIseRightTorpedoPCO7Complex
ObjectTemplate.addTemplate IseSimple_Dummy
rem -------------------------------------
ObjectTemplate.lodSelector lodIseRightTorpedoPCO7Selector

ObjectTemplate.create Bundle lodIseRightTorpedoPCO7Complex
ObjectTemplate.addTemplate 25mm1AAH_C
ObjectTemplate.setPosition 0/9.6/-95.41
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_Alt
ObjectTemplate.setPosition 4.33/9.6/-57.4
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_D1/3_Alt
ObjectTemplate.setPosition 3.75/9.6/-64.7
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_D2/3_Alt
ObjectTemplate.setPosition 3.57/9.6/-70.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_D1/2_Alt
ObjectTemplate.setPosition 3.57/9.6/-76.4
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_Alt
ObjectTemplate.setPosition 5.56/9.6/-85.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_D1/3_Alt
ObjectTemplate.setPosition -4.33/9.6/-57.4
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_D1/2_Alt
ObjectTemplate.setPosition -3.75/9.6/-64.7
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_D2/3_Alt
ObjectTemplate.setPosition -3.57/9.6/-70.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_Alt
ObjectTemplate.setPosition -3.57/9.6/-76.4
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm1AAH_Alt
ObjectTemplate.setPosition -5.56/9.6/-85.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm3AAH_Prm1
ObjectTemplate.setPosition 6.2/9.7/-101.59
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate 25mm3AAH_Prm1
ObjectTemplate.setPosition -6.2/9.7/-101.59
ObjectTemplate.setRotation 0/0/0

rem *** lodIseRightTorpedoPCO7Selector ***
LodSelectorTemplate.create DistCompareSelector2 lodIseRightTorpedoPCO7Selector
LodSelectorTemplate.addLodDistance 300

beginrem
rem *** AnimatedJapFlag
ObjectTemplate.create AnimatedBundle AnimatedJapFlag
ObjectTemplate.geometry flagJp_m1
endrem
rem *** IseSimple ***
ObjectTemplate.create SimpleObject IseSimple
ObjectTemplate.geometry Ise_hull_L1

rem **********************************
rem **** ise AA Rockets ****
rem **********************************

ObjectTemplate.create Bundle 12cm_AA_Rocket_ise_1
ObjectTemplate.geometry 25mmTriple_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 12cm_AA_Carriage_ise_1
ObjectTemplate.addTemplate 12cm_AA_Rocket_AAEntry
rem ------------------------

rem *** 12cm_AA_Carriage_1 ***

ObjectTemplate.create RotationalBundle 12cm_AA_Carriage_ise_1
ObjectTemplate.setNetworkableInfo 12cm_AA_X_RocketInfo
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmTripleAA/Sounds/25mmTripleAACarriage.ssc
ObjectTemplate.geometry 12cm_AA_Rocket_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 12cm_AA_Rocket_Launcher_ise_1
ObjectTemplate.setPosition 0/1.2/-0.45
ObjectTemplate.addTemplate 25mmTripleAA_handle
ObjectTemplate.setPosition 1.0201/0.595/0.216
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate 25mmTripleAA_Crank
ObjectTemplate.setPosition -0.69/0.572/0.225
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 75/0/0
ObjectTemplate.setAcceleration 250/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX



rem *** 12cm_AA_Rocket_Launcher_1 ***
ObjectTemplate.create RotationalBundle 12cm_AA_Rocket_Launcher_ise_1
ObjectTemplate.setNetworkableInfo 12cm_AA_Y_RocketInfo
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmTripleAA/Sounds/25mmTripleAAgunbase.ssc
ObjectTemplate.geometry 12cm_AA_Rocket_Launcher_m1
rem -------------------------------------
rem ObjectTemplate.addTemplate 12cm_AA_RocketCockpitExternal
rem ObjectTemplate.setPosition 0/-0.23/0.242
ObjectTemplate.addTemplate ise_AA_RocketRails_1
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/10/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/250/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem -----------------------------------------------------------------------------------------------
rem *** 12cm_AA_Rocket_2 (Primary fire with cam) ***

ObjectTemplate.create Bundle 12cm_AA_Rocket_ise_2
ObjectTemplate.geometry 25mmTriple_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem ------------------------------------
ObjectTemplate.addTemplate 12cm_AA_Carriage_ise_2
ObjectTemplate.addTemplate 12cm_AA_Rocket_AAEntry
rem ------------------------

rem *** 12cm_AA_Carriage_2 ***

ObjectTemplate.create RotationalBundle 12cm_AA_Carriage_ise_2
ObjectTemplate.setNetworkableInfo 12cm_AA_X_RocketInfo
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmTripleAA/Sounds/25mmTripleAACarriage.ssc
ObjectTemplate.geometry 12cm_AA_Rocket_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 12cm_AA_Rocket_Launcher_ise_2
ObjectTemplate.setPosition 0/1.2/-0.45
ObjectTemplate.addTemplate 25mmTripleAA_handle
ObjectTemplate.setPosition 1.0201/0.595/0.216
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate 25mmTripleAA_Crank
ObjectTemplate.setPosition -0.69/0.572/0.225
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 75/0/0
ObjectTemplate.setAcceleration 250/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX



rem *** 12cm_AA_Rocket_Launcher_2 ***
ObjectTemplate.create RotationalBundle 12cm_AA_Rocket_Launcher_ise_2
ObjectTemplate.setNetworkableInfo 12cm_AA_Y_RocketInfo
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmTripleAA/Sounds/25mmTripleAAgunbase.ssc
ObjectTemplate.geometry 12cm_AA_Rocket_Launcher_m1
rem -------------------------------------
rem ObjectTemplate.addTemplate 12cm_AA_RocketCockpitExternal
rem ObjectTemplate.setPosition 0/-0.23/0.242
ObjectTemplate.addTemplate ise_AA_RocketRails_2
ObjectTemplate.addTemplate lod12cmAARocketCockpit
ObjectTemplate.setPosition 0/-0.23/0
ObjectTemplate.addTemplate 25mmTripleAA_Camera
ObjectTemplate.setPosition -1.0001/0.013/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/10/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/250/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem -----------------------------------------------------------------------------------------------
rem *** 12cm_AA_Rocket_3 ***

ObjectTemplate.create Bundle 12cm_AA_Rocket_ise_3
ObjectTemplate.geometry 25mmTriple_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem ------------------------------------
ObjectTemplate.addTemplate 12cm_AA_Carriage_ise_3
ObjectTemplate.addTemplate 12cm_AA_Rocket_AAEntry
rem ------------------------

rem *** 12cm_AA_Carriage_3 ***

ObjectTemplate.create RotationalBundle 12cm_AA_Carriage_ise_3
ObjectTemplate.setNetworkableInfo 12cm_AA_X_RocketInfo
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmTripleAA/Sounds/25mmTripleAACarriage.ssc
ObjectTemplate.geometry 12cm_AA_Rocket_base_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 12cm_AA_Rocket_Launcher_ise_3
ObjectTemplate.setPosition 0/1.2/-0.45
ObjectTemplate.addTemplate 25mmTripleAA_handle
ObjectTemplate.setPosition 1.0201/0.595/0.216
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate 25mmTripleAA_Crank
ObjectTemplate.setPosition -0.69/0.572/0.225
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 75/0/0
ObjectTemplate.setAcceleration 250/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX



rem *** 12cm_AA_Rocket_Launcher_3 ***
ObjectTemplate.create RotationalBundle 12cm_AA_Rocket_Launcher_ise_3
ObjectTemplate.setNetworkableInfo 12cm_AA_Y_RocketInfo
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Land/25mmTripleAA/Sounds/25mmTripleAAgunbase.ssc
ObjectTemplate.geometry 12cm_AA_Rocket_Launcher_m1
rem -------------------------------------
rem ObjectTemplate.addTemplate 12cm_AA_RocketCockpitExternal
rem ObjectTemplate.setPosition 0/-0.23/0.242
ObjectTemplate.addTemplate ise_AA_RocketRails_3
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-85/0
ObjectTemplate.setMaxRotation 0/10/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/250/0
ObjectTemplate.setInputToPitch c_PIMouseLookY



rem *** ise_rocket_AAEntry ***
ObjectTemplate.create EntryPoint ise_maingun_Entry
ObjectTemplate.setEntryRadius 2

rem *** ise_rocket_AAEntry ***
ObjectTemplate.create EntryPoint 12cm_AA_Rocket_AAEntry
ObjectTemplate.setEntryRadius 4

rem *** lod12cmAARocketCockpit ***
ObjectTemplate.create LodObject lod12cmAARocketCockpit
rem ---------------------------------------------------
ObjectTemplate.addTemplate ShipCockpitDummy
ObjectTemplate.addTemplate 25mmTripleAACockpitInternal
rem ---------------------------------------------------
ObjectTemplate.lodselector ShipCockpitLodSelector

rem *** 12cm_AA_RocketCockpitExternal ***
ObjectTemplate.create SimpleObject 12cm_AA_RocketCockpitExternal
ObjectTemplate.geometry 12cm_AA_RocketCockpit_m1