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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/155mm_3YT_TurretFW_m1_mod.rs
subshader "155mm_3YT_TurretFW_m1_Mat0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/20,3cm3rdYear_Tow1_g";
}
subshader "155mm_3YT_TurretFW_m1_Mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/Yama_JwallSt3_G";
}
subshader "155mm_3YT_TurretFW_m1_Mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/Yama_Jakterdorr_G";
}
subshader "155mm_3YT_TurretFW_m1_Mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/20,3cmTurret_g";
}
subshader "155mm_3YT_TurretFW_m1_Mat4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/Kii_Cannon_Plane";
}
subshader "155mm_3YT_TurretFW_m1_Mat5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/Fle_Band_Z";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/20,3cm3rdYear_Tow1_g";
}
subshader "155mm_3YT_TurretFW_m1_Mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/Yama_JwallSt3_G";
}
subshader "155mm_3YT_TurretFW_m1_Mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/Yama_Jakterdorr_G";
}
subshader "155mm_3YT_TurretFW_m1_Mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/20,3cmTurret_g";
}
subshader "155mm_3YT_TurretFW_m1_Mat4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/Kii_Cannon_Plane";
}
subshader "155mm_3YT_TurretFW_m1_Mat5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap false;
texture "texture/Fle_Band_Z";
}