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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/1p_SB2C_cockpit_m1.rs
subshader "1p_SBD-6_cockpit_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/SBD-6_cockpit01_H";
}
subshader "1p_SBD-6_cockpit_m1_Material1" "StandardMesh/Default"
{
lighting false;
transparent true;
texture "texture/SBD-6_crosshair_H";
}
subshader "1p_SBD-6_cockpit_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/SBD-6_cockpit03_H";
}
subshader "1p_SBD-6_cockpit_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 0.5;
envmap true;
texture "texture/SB2C_HIRAKI_3";
}
subshader "1p_SBD-6_cockpit_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/SBD-6_cockpit04_H";
}
subshader "1p_SBD-6_cockpit_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/SBD-6_cockpit02_H";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/SBD-6_cockpit01_H";
}
subshader "1p_SBD-6_cockpit_m1_Material1" "StandardMesh/Default"
{
lighting false;
transparent true;
texture "texture/SBD-6_crosshair_H";
}
subshader "1p_SBD-6_cockpit_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/SBD-6_cockpit03_H";
}
subshader "1p_SBD-6_cockpit_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 0.5;
envmap true;
texture "texture/SB2C_HIRAKI_3";
}
subshader "1p_SBD-6_cockpit_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/SBD-6_cockpit04_H";
}
subshader "1p_SBD-6_cockpit_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/SBD-6_cockpit02_H";
}