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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/41cm_3rd_year_Add_Turret.rs
subshader "Yama_jwall5_G" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jwall5_G";
}
subshader "Yama_jwall4_G" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jwall4_G";
}
subshader "Yama_jwall3_G" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jwall3_G";
}
subshader "yama_jwall1_g" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yama_Jwall1_g";
}
subshader "IJN_cloth" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/IJN_cloth";
}
subshader "Yama_jfloorplanks4_G" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jfloorplanks4_G";
}
subshader "Yama_jakterdorr_G" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jakterdorr_G";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jwall5_G";
}
subshader "Yama_jwall4_G" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jwall4_G";
}
subshader "Yama_jwall3_G" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jwall3_G";
}
subshader "yama_jwall1_g" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yama_Jwall1_g";
}
subshader "IJN_cloth" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/IJN_cloth";
}
subshader "Yama_jfloorplanks4_G" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jfloorplanks4_G";
}
subshader "Yama_jakterdorr_G" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Yama_Jakterdorr_G";
}