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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/FM2_L_Flap.rs
subshader "FM2_L_Flap_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 1 1 1;
   materialSpecularPower 4;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/FM-2";
}