This page is under construction
Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/FM2_hull.rs
subshader "Material #310" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 1 1 1;
   materialSpecularPower 4;
   materialDiffuse 1.0 1.0 1.0;
   envmap true;
   texture "texture/FM-2";
}

subshader "Material #311" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   texture "texture/plane_glass";
}