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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/FM2_rudder.rs
subshader "Material #310" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 1 1 1;
materialSpecularPower 4;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/FM-2";
}
{
lighting true;
lightingSpecular true;
materialSpecular 1 1 1;
materialSpecularPower 4;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/FM-2";
}