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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/IJN_Nagato_LOD.rs
subshader "IJN_Naval_armour_tex_1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/IJN_Naval_armour_tex_1";
}

subshader "IJN_cloth" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/IJN_cloth";
}

subshader "MogamilinoleumDeck" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/MogamiLinoleumDeck";
}

subshader "Yama_Barrel_rifle" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yama_Barrel_rifle";
}

subshader "Yama_jakterdorr_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jakterdorr_G";
}

subshader "Yama_jdoor1_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jdoor1_G";
}

subshader "Yama_jfloorplanks4_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jfloorplanks4_G";
}

subshader "Yama_jgaller_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jgaller_G";
}

subshader "Yama_jkran2_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jkran2_G";
}

subshader "Yama_jskorstern2_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jskorsten2_G";
}

subshader "Yama_jskrovNere1_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_JskrovNere1_G";
}

subshader "Yama_jwall3_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jwall3_G";
}

subshader "Yama_jwall4_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jwall4_G";
}

subshader "Yama_jwall5_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jwall5_G";
}

subshader "Yama_jwallSt2_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_JwallSt2_G";
}

subshader "Yama_jwallSt3_Dark" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_JwallSt3_Dark";
}

subshader "Yama_jwallSt_fade_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_JwallSt_fade_G";
}

subshader "kiku" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/kiku";
}

subshader "yama_jdeck2_g" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yama_Jdeck2_g";
}

subshader "yama_jfloorplanks2-2_g" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yama_Jfloorplanks2-2_g";
}

subshader "yama_jwall1_g" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yama_Jwall1_g";
}

subshader "yama_jwall1_g_window" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yama_Jwall1_g_window";
}

subshader "yama_jwall5_G_win" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jwall5_G_windows";
}

subshader "yama_jwallSt3_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_JwallSt3_G";
}