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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/IJN_Tama.rs
subshader "IJN_Top" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/MogamiLinoleumDeck";
}

subshader "IJN_Under" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_JskrovNere1_G";
}

subshader "IJN_tex_Jgaller_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jgaller_G";
}

subshader "Jcannnror_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jcannnror_G";
}

subshader "Jdeck_g" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yama_Jdeck_g";
}

subshader "Jdoor1_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jdoor1_G";
}

subshader "Jkran2_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jkran2_G";
}

subshader "Jwall1_g" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yama_Jwall1_g";
}

subshader "Jwall3_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jwall3_G";
}

subshader "Jwall4_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jwall4_G";
}

subshader "Jwall6_g" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yama_Jwall6_g";
}

subshader "JwallSt2_G" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_JwallSt2_G";
}

subshader "chimney" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jskorsten2_G";
}

subshader "jpG_4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jfloorplanks4_G";
}

subshader "jwall5_g" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_Jwall5_G";
}

subshader "jwall_st3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Yama_JwallSt3_Dark";
}

subshader "kiku" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/kiku";
}