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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/Ki167_sakuradan_m1.rs
subshader "G4M_Fus_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Ki67";
}
subshader "G4M_Fus_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Ki67_2";
}
subshader "G4M_Fus_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/betty_decal_1";
}
subshader "G4M_win_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/Ki67_C";
}
subshader "Ki67_tail_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/Ki67_C";
}
subshader "G4M_rudder_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Ki67_2";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Ki67";
}
subshader "G4M_Fus_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Ki67_2";
}
subshader "G4M_Fus_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/betty_decal_1";
}
subshader "G4M_win_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/Ki67_C";
}
subshader "Ki67_tail_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/Ki67_C";
}
subshader "G4M_rudder_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Ki67_2";
}