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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/Musashi1944mod_Leyte_hull_m1.rs
subshader "Yamato_Hull_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_JskrovNere1_G";
}

subshader "Yamato_Hull_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/yama_Jskrov3_g";
}

subshader "Yamato_Hull_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Musashi_floorplanks";
}

subshader "Yamato_Hull_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/yama_Jdeck2_g";
}

subshader "Yamato_Hull_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/yama_Jdeck_g";
}

subshader "Yamato_Hull_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/yama_Jwall1_g";
}

subshader "Yamato_Hull_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_JwallSt3_G";
}

subshader "Yamato_Hull_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_JwallSt2_G";
}

subshader "Yamato_Hull_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   alphaTestRef 0.7;
   texture "texture/Yama_Jkran2_G";
}

subshader "Yamato_Hull_m1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jmisc1_G";
}

subshader "Yamato_Hull_m1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jfloorplanks4_G";
}

subshader "Yamato_Hull_m1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jfloorplanks5_G";
}

subshader "Yamato_Hull_m1_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jakterdorr_G";
}

subshader "Yamato_Hull_m1_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jreprulle_G";
}

subshader "Yamato_Hull_m1_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   alphaTestRef 0.7;
   texture "texture/Yama_Jrals4_G";
}

subshader "Yamato_Hull_m1_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/holder_lcvp_s";
}

subshader "Yamato_Hull_m1_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jwall4_G";
}

subshader "Yamato_Hull_m1_Material17" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jcannnror_G";
}

subshader "Yamato_Hull_m1_Material18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jskorsten_G";
}

subshader "Yamato_Hull_m1_Material19" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jskorsten2_G";
}

subshader "Yamato_Hull_m1_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jwall5_G";
}

subshader "Yamato_Hull_m1_Material21" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Fle_Band_Z";
}

subshader "Yamato_Hull_m1_Material22" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/kiku";
}

subshader "Yamato_Hull_m1_Material23" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_JwallSt3_Dark";
}

subshader "Yamato_Hull_m1_Material24" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_door_trans_g";
}

subshader "Yamato_Hull_m1_Material25" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/shok_wires_G";
}

subshader "Yamato_Hull_m1_Material26" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jcannntop4_G";
}

subshader "Yamato_Hull_m1_Material27" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/FH_spotlight";
}

subshader "Yamato_Hull_m1_Material28" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/pega_sandbags_d";
}

subshader "Yamato_Hull_m1_Material29" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/MogamiAADirector";
}

subshader "Yamato_Hull_m1_Material30" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   texture "texture/Yama_Jgaller_G";
}