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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/OyodoFinder_m1_mod.rs
subshader "OyodoFinder_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_JwallSt3_G";
}
subshader "OyodoFinder_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/yama_Jwall1_g";
}
subshader "OyodoFinder_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_JwallSt2_G";
}
subshader "OyodoFinder_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_Jakterdorr_G";
}
subshader "OyodoFinder_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/yama_Jwall6_g";
}
subshader "OyodoFinder_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_radar_mesh";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_JwallSt3_G";
}
subshader "OyodoFinder_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/yama_Jwall1_g";
}
subshader "OyodoFinder_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_JwallSt2_G";
}
subshader "OyodoFinder_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_Jakterdorr_G";
}
subshader "OyodoFinder_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/yama_Jwall6_g";
}
subshader "OyodoFinder_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_radar_mesh";
}