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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/OyodoLOD_m1_mod.rs
subshader "Oyodo_Hull_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.6 0.6 0.6;
   envmap false;
   texture "texture/Oyodo_LOD";
}