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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/Oyodo_Type98_10cm_HS_Base_m1_mod.rs
subshader "Oyodo_T98_10cm_m1_Mat0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/5inchType89";
}
subshader "Oyodo_T98_10cm_m1_Mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/yama_Jwall1_g";
}
subshader "Oyodo_T98_10cm_m1_Mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_JwallSt3_G";
}
subshader "Oyodo_T98_10cm_m1_Mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_JwallSt2_G";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/5inchType89";
}
subshader "Oyodo_T98_10cm_m1_Mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/yama_Jwall1_g";
}
subshader "Oyodo_T98_10cm_m1_Mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_JwallSt3_G";
}
subshader "Oyodo_T98_10cm_m1_Mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.6 0.6 0.6;
envmap false;
texture "texture/Yama_JwallSt2_G";
}