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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/SB2C_gun.rs
subshader "mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/SB2C_HIRAKI_3";
}
subshader "30cal" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/30cal_b";
}
subshader "m2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/30cal_ammocan_b";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/SB2C_HIRAKI_3";
}
subshader "30cal" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/30cal_b";
}
subshader "m2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/30cal_ammocan_b";
}