This page is under construction
Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/SB2C_hull.rs
subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.3 0.3 0.3;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecularPower 1;
   envmap true;
   texture "texture/SB2C_HIRAKI_3";
}

subshader "garasu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.1 0.1 0.1;
   materialSpecularPower 8;
   materialDiffuse 0.8 0.8 0.8;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.15;
   envmap true;
   texture "texture/Aircraft_glass";
}

subshader "Black" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Black";
}