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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/SB2C_hull.rs
subshader "mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 1;
envmap true;
texture "texture/SB2C_HIRAKI_3";
}
subshader "garasu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.1 0.1 0.1;
materialSpecularPower 8;
materialDiffuse 0.8 0.8 0.8;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.15;
envmap true;
texture "texture/Aircraft_glass";
}
subshader "Black" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Black";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 1;
envmap true;
texture "texture/SB2C_HIRAKI_3";
}
subshader "garasu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.1 0.1 0.1;
materialSpecularPower 8;
materialDiffuse 0.8 0.8 0.8;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.15;
envmap true;
texture "texture/Aircraft_glass";
}
subshader "Black" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Black";
}