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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/SB2C_propblur_m1.rs
subshader "mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
envmap true;
texture "texture/SB2C_HIRAKI_3";
}
subshader "Avenger_propblur_m1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/Avenger_Prop_Blur";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
envmap true;
texture "texture/SB2C_HIRAKI_3";
}
subshader "Avenger_propblur_m1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/Avenger_Prop_Blur";
}