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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/cloud2_m1.rs
subshader "cloud2_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   twosided true;
   depthWrite true;
   alphaTestRef 0.8;
   texture "texture/Cloud2";
}