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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/cloud2_m1.rs
subshader "cloud2_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
depthWrite true;
alphaTestRef 0.8;
texture "texture/Cloud2";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
depthWrite true;
alphaTestRef 0.8;
texture "texture/Cloud2";
}