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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/gearing_l1.rs
subshader "gearing_l1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.263 0.263 0.263;
   materialSpecularPower 12.5;
   texture "texture/fle_LOD";
}