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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/ise_mainturret_added_rf.rs
subshader "ise_mainturret_added_rf_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Yama_JwallSt3_G";
}
subshader "ise_mainturret_added_rf_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Yama_JwallSt_fade_G";
}
subshader "ise_mainturret_added_rf_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/yama_Jwall1_g";
}
subshader "ise_mainturret_added_rf_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Yama_JwallSt2_G";
}
subshader "ise_mainturret_added_rf_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Yama_Jkran2_G";
}
subshader "ise_mainturret_added_rf_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/ise_anaakiteppan";
}
subshader "ise_mainturret_added_rf_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/ise_houtou";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Yama_JwallSt3_G";
}
subshader "ise_mainturret_added_rf_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Yama_JwallSt_fade_G";
}
subshader "ise_mainturret_added_rf_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/yama_Jwall1_g";
}
subshader "ise_mainturret_added_rf_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Yama_JwallSt2_G";
}
subshader "ise_mainturret_added_rf_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Yama_Jkran2_G";
}
subshader "ise_mainturret_added_rf_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/ise_anaakiteppan";
}
subshader "ise_mainturret_added_rf_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/ise_houtou";
}