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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/pensacola_hull.rs
subshader "kissui" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/southdakota_bottom";
}

subshader "sentai" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Pensacola_g";
}

subshader "kanpan" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/southdakota_floor";
}

subshader "kanpan2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Fle_met_Z";
}

subshader "kabe2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/southdakota_wall1";
}

subshader "boat" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/BoatM1_L";
}

subshader "Fle_base2_Z" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Fle_base2_Z";
}

subshader "LCTmix" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/LCT_mix_1";
}