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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/rh_aichi_kamikaze.rs
subshader "rh_aichi_fus_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.6 0.6 0.6;
   materialSpecularPower 21;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Aichi1_r";
}

subshader "rh_aichi_fus_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.137255 0.137255 0.137255;
   materialSpecularPower 19.5;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   envmap true;
   texture "texture/Lucka";
}

subshader "rh_aichi_fus_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.6 0.6 0.6;
   materialSpecularPower 13;
   materialDiffuse 1 1 1;
   texture "texture/Aichi1_r";
}

subshader "rh_aichi_cockwifr_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.137255 0.137255 0.137255;
   materialSpecularPower 19.5;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   envmap true;
   texture "texture/lucka";
}

subshader "rh_aichi_cockwiba_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.137255 0.137255 0.137255;
   materialSpecularPower 19.5;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   envmap true;
   texture "texture/lucka";
}

subshader "Big_Bomb_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.337255 0.337255 0.337255;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   texture "texture/Big_bomb_Z";
}