This page is under construction
Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/sb2c_canopy_fold_top.rs
subshader "mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 1;
envmap true;
texture "texture/SB2C_HIRAKI_3";
}
subshader "garasu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.1 0.1 0.1;
materialSpecularPower 8.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.15;
texture "texture/Aircraft_glass";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 1;
envmap true;
texture "texture/SB2C_HIRAKI_3";
}
subshader "garasu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.8 0.8 0.8;
materialSpecular 0.1 0.1 0.1;
materialSpecularPower 8.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.15;
texture "texture/Aircraft_glass";
}