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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/sb2c_canopy_mov1.rs
subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.3 0.3 0.3;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecularPower 1;
   envmap true;
   texture "texture/SB2C_HIRAKI_3";
}

subshader "garasu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecular 0.1 0.1 0.1;
   materialSpecularPower 8.0;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.15;
   texture "texture/Aircraft_glass";
}