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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/sb2c_divebrake_R_outer.rs
subshader "d" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 1;
envmap true;
texture "texture/sbd-6_512";
}
subshader "red" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 1;
envmap true;
texture "texture/sbd-6_red_512_2";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 1;
envmap true;
texture "texture/sbd-6_512";
}
subshader "red" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.3 0.3 0.3;
materialDiffuse 0.8 0.8 0.8;
materialSpecularPower 1;
envmap true;
texture "texture/sbd-6_red_512_2";
}