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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/sb2c_elevator.rs
subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.3 0.3 0.3;
   materialDiffuse 0.8 0.8 0.8;
   materialSpecularPower 1;
   envmap true;
   texture "texture/SB2C_HIRAKI_3";
}