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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/watermesh_streak_ship_m1_mod.rs
subshader "watermesh_streak_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   transparent true;
   blendSrc sourceAlpha;
   blendDest InvSourceAlpha;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/water_streak1_I";
}