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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/zero_kamikaze_m1.rs
subshader "zero_fus_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Zero01_o";
}

subshader "zero_fus_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   envmap true;
   texture "texture/Zero02_o";
}

subshader "zero_fus_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Zero02_o";
}

subshader "zero_canopy_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   envmap true;
   texture "texture/Zero02_o";
}

subshader "zero_prop_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Zero01_o";
}

subshader "zero_tail_mid_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Zero01_o";
}

subshader "zero_flap_right_lo_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Zero01_o";
}

subshader "zero_flap_right_up_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Zero01_o";
}

subshader "zero_flap_left_lo_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Zero01_o";
}

subshader "zero_flap_left_up_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Zero01_o";
}

subshader "bomb_SC250_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.337255 0.337255 0.337255;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   texture "texture/Big_bomb_Z";
}