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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/zero_kamikaze_m1.rs
subshader "zero_fus_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_fus_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/Zero02_o";
}
subshader "zero_fus_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero02_o";
}
subshader "zero_canopy_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/Zero02_o";
}
subshader "zero_prop_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_tail_mid_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_flap_right_lo_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_flap_right_up_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_flap_left_lo_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_flap_left_up_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "bomb_SC250_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/Big_bomb_Z";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_fus_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/Zero02_o";
}
subshader "zero_fus_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero02_o";
}
subshader "zero_canopy_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/Zero02_o";
}
subshader "zero_prop_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_tail_mid_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_flap_right_lo_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_flap_right_up_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_flap_left_lo_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "zero_flap_left_up_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Zero01_o";
}
subshader "bomb_SC250_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
texture "texture/Big_bomb_Z";
}